Intravenous 2

Intravenous 2

41 hodnocení
Extra Mutators (Update 1)
2
   
Ocenit
Přidat do oblíbených
Oblíbeno
Odebrat z oblíbených
Velikost souboru
Přidáno
Aktualizováno
14.519 KB
22. čvc. v 11.58
7. srp. v 6.27
Poznámky ke změnám (3) – zobrazit

Klikněte na „Odebírat“ pro stažení položky
Extra Mutators (Update 1)

Popis
Brand new ways to modify your gameplay!

This mod adds a collection of 19 new gameplay mutators that can change up your playthrough in various ways. Anything from minor changes to something more playstyle altering, this mod got you covered.

Below is a list of mutators that this mod adds:
  • Burning enemies: Enemies catch fire when they die.
  • Gassing enemies: Enemies create a gas cloud when they die.
  • Hardcore: A combination of changes that aims to increase overall difficulty. This includes making enemies get up faster after falling or increasing the player's movement speed penalty while injured.
  • Vampire player: The player will recover some health when killing anyone.
  • Speed demon player: The player will move twice as fast, but also make twice as much noise.
  • Speed demon enemies: Enemies will move twice as fast.
  • Omniscient enemies: Enemies will have eyes on the back of their heads.
  • Eagle eyed enemies: enemies have absurdly good vision.
  • Graceful enemies: Enemies will never fall over.
  • Tungsten enemies: Enemies will have twice as much HP.
  • Bounty hunter: Earn money after killing a goon.
  • Bloodshed savant: Gain learning capacity after killing a goon.
  • Medical bill: Subtract money out of your balance when finishing a level, based on the amount of times you died.
  • Careless enemies: Enemies will never become alert from seeing something suspicious.
  • Paranoid enemies: Enemies will immediately become alert when seeing something suspicious.
  • Gas mask for player: Player becomes immune to gas.
  • Gas masks for everyone: Enemies become immune to gas.
  • Fragile armor: Armor breaks in 1 hit.
  • Arcade armor: Armor never breaks.

Don't use the source assets of this mod without permission. Thank you.
Počet komentářů: 17
Gracious 24. zář. v 23.09 
mutator to just have infinite money?
𐃫 22. srp. v 6.29 
Bounty hunter doesn't work (at least for me)
MrBean 18. srp. v 17.03 
@Astro_Rider
If you ever happen to have the time, energy, and technical capacity, would you consider creating a set of mutators that include:

One-hit kill (for both players and enemy ai),

Infinite reserve ammo (but still requiring reload),

And 8x ammo drop multiplier (item pickups, and even enemy drops) ?

I think this setup could make for an intense, high-conflict combat mode — where chaos, positioning, and reaction speed matter more than attrition or resource management.
No pressure at all — just thought I’d float the idea in case it sparks any interest!
The Dipshit 17. srp. v 16.41 
Is there a file path I can go to in order to edit the files for this mod? Because I wish to increase the amount of leaning capacity you gain from killing a goon.
Duke Nukem 13. srp. v 22.03 
Also, any chance we got a mutator that make broken bulb stop flickering?
Duke Nukem 13. srp. v 22.03 
If careless enemies is enabled, can I still lure enemy with my body?
Mumblez 13. srp. v 9.00 
for pure completion sake, can we get a "shocking" enemies too?
Mumblez 3. srp. v 4.16 
Honestly this stuff needs to be in the game normally. GOOD MOD
diealot 30. čvc. v 6.32 
thanks for letting me know @Astro_Rider
Astro_Rider  [autor] 30. čvc. v 3.00 
@diealot, the mutators this mod adds acts like base-game mutators. This means that for them to function you need to activate them from the gameplay mutator menu when starting a new game or loading a map.