Project Zomboid

Project Zomboid

26 ratings
Rewindville, KY
   
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File Size
Posted
Updated
197.452 MB
21 Jul @ 10:24am
25 Jul @ 9:08am
6 Change Notes ( view )

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Rewindville, KY

Description
• 𝗖𝗶𝘁𝘆:
➥ A peninsula faithfully reproducing the city of Louisville in the western part of map B41

• 𝗔𝗱𝗱𝗶𝘁𝗶𝗼𝗻𝗮𝗹 𝗧𝗲𝘅𝘁𝘂𝗿𝗲𝘀:
➥ This map does not use any additional textures, only this mod is needed to work correctly

• 𝗕𝗼𝗿𝗻 𝗶𝗻 𝘁𝗵𝗲 𝗖𝗶𝘁𝘆:
➥ To activate just copy a line below and paste it into the file 𝐬𝐞𝐫𝐯𝐞𝐫>𝐬𝐩𝐚𝐰𝐧𝐫𝐞𝐠𝐢𝐨𝐧𝐬.𝐢𝐧𝐢

" { name = "Rewindville, KY", file = "media/maps/Rewindville, KY/spawnpoints.lua" },"


• 𝗖𝗲𝗹𝗹 𝗟𝗶𝘀𝘁:
➥ (01_12), (01_13), (01_14), (01_15), (01_16), (01_17), (01_18), (01_19), (01_20), (01_21), (01_22)
➥ (02_12), (02_13), (02_14), (02_15), (02_16), (02_17), (02_18), (02_19), (02_20), (02_21), (02_22), (02_23)
➥ (03_12), (03_13), (03_14), (03_15), (03_16), (03_17), (03_18), (03_19), (03_20), (03_21), (03_22), (03_23)
➥ (04_12), (04_13), (04_14), (04_15), (04_16), (04_17), (04_18), (04_19), (04_20), (04_21), (04_22), (04_23)
➥ (05_12), (05_13), (05_14), (05_15), (05_16), (05_17), (05_18), (05_19), (05_20), (05_21), (05_22), (05_23)
➥ (06_12), (06_13), (06_14), (06_15), (06_16), (06_17), (06_18), (06_19), (06_20), (06_21), (06_22), (06_23)
➥ (07_12), (07_13), (07_14), (07_15), (07_16), (07_17), (07_18), (07_19), (07_20), (07_21), (07_22), (07_23)
➥ (08_12), (08_13), (08_14), (08_15), (08_16), (08_17), (08_18), (08_19), (08_20), (08_21), (08_22), (08_23)
➥ (09_12), (09_13), (09_16), (09_17), (09_18), (09_19), (09_20), (09_21), (09_22), (09_23)
➥ (10_12), (10_16), (10_18), (10_19), (10_20), (10_21), (10_22), (10_23)
➥ (11_12), (11_13), (11_14), (11_15), (11_16), (11_17)

• 𝗟𝗮𝗻𝗴𝘂𝗮𝗴𝗲𝘀:
➥ Portuguese
➥ English
➥ Spanish

• 𝗨𝗽𝗱𝗮𝘁𝗲𝘀:
☑ 𝐅𝐨𝐫𝐞𝐬𝐭 𝐨𝐧 𝐌𝐚𝐩
☑ 𝐕𝐞𝐡𝐢𝐜𝐥𝐞 𝐒𝐩𝐚𝐰𝐧
☑ 𝐋𝐨𝐨𝐭 𝐑𝐞𝐬𝐩𝐚𝐰𝐧



Workshop ID: 3531253994
Mod ID: RewindLV
Map Folder: Rewindville, KY
4 Comments
shxgun ett 13 Sep @ 6:59am 
why though?
EL TITO  [author] 9 Sep @ 1:10am 
@wfawn999
The cell list is merely informative; it serves to inform the location of the cell on the real Zomboid map.
Regarding this line to copy to the files, it only applies to those running Zomboid MP servers. If you're playing in an offline world, you don't need to worry about this.
wfawn999 26 Aug @ 5:54pm 
This looks like it will be a very good map to play on. Plenty of everything but not so huge or condensed that it becomes overwhelming. And I'm especially excited because it's a build 41 map. I don't play on build 42. Haven't even activated it. I'm seeing so many 42 map mods popping up and I wish I could play on them. But I get it. It's new, lots of new features...but to many new features for me. I love project zomboid and 41 is perfect in my opinion. So thank you for not forgetting those of us that don't want to loose the soul of the game.

I have one question though. I'm nervous about having to copy and paste a line from the cell list into the listed file in order to activate. Out of many cell list lines, did you really mean to use just one of the lines? Any line of my choice and, I'm guessing each line will be a spawn location of the map?

Thank you in advance for your time and again, thank you so much for a new 41 map mod that I can download.
CREMILDO.dll 26 Jul @ 8:36pm 
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