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- No move should have f0 invul. That just invalidates any meaty in the game no matter what. Just because the hitbox is tiny does NOT make it fair.
- I get it's supposed to be a faithful recreation but not enough has been tweaked to fit yomi. Yomi is a much different fighting game compared to ssbu so the philosophy is also much different. Moves shouldn't be 103 frames long. A hitbox that hits f17+ shouldn't be as small as a pixel. And no one should have more than 2 air options (this mod has 5 in combo, 4 neutral) which is just prime air stalling which makes the game unbearable and not fun.
- I don't want to talk about Rest and Sing
I'm not gonna comment on the other moves since these are the big main issues the mod has.