Tabletop Simulator

Tabletop Simulator

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Five Nights at Freddy's Board Game (UPDATED)
   
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Game Category: Board Games, Strategy Games
Number of Players: 2
Tags: Misc
File Size
Posted
Updated
6.692 KB
7 Dec, 2014 @ 8:18pm
9 Dec, 2014 @ 4:08pm
2 Change Notes ( view )

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Five Nights at Freddy's Board Game (UPDATED)

Description
A little board game we came up with to have some spooky fun

Rules are simple, the turns alternate between the Camera player and the Animatronic player.

On the camera players turn, they roll both dice. Starting in the "You Room" the camera man can choose to go clockwise or counter-clockwise, with the red die being clockwise and blue, counter-clockwise. They can move how ever many spaces they rolled in that turn, but only in one direction. Animatronics function similar to this. If the camera man rolls doubles, they must return to the "You Room"

On the Animatronics turn, they choose any animatronic they want, except for the Fox. They roll both dice, then choose which direction they would like to move. The Red Dice is how many rooms to the clockwise the Animatronic can move, and the Blue dice is how many rooms to the counter-clockwise the animatronic can move.

The animatronics can not move if the camera is blocking the direction they are trying to move, or if they are in the same room as the camera.

Once all Animatronics (Freddy, Bonnie and Chica) are in the "You" room, or room 8, the fox moves down the two rooms on the right. If the camera fails to block the Fox, and the Fox reaches Room 8 (the "You" room), the camera man loses. If the Camera man blocks the fox, all the Animatronics return to their original positions.

If an animatronic is in the "YOU" room, and the camera rolls doubles or moves to the room. ending up in the "You" room, the camera man loses as well.

For the camera man to win, he must stop the Fox after the fox has begun running. If he succeeds, the camera man wins.


I do not own Five Night's at Freddy's, (well I own it as a purchased game, but I didn't create it). All Rights go to it's respective creators.
I am not profitting off this mod.
8 Comments
Rioka 3 Mar, 2015 @ 4:11pm 
This looks brilliant! Can't wait to try. :D
Ochus 14 Dec, 2014 @ 5:27pm 
I think this should have a wall in the middle and two copies of the board for both players, that way the camera guy has no way of knowing where they are, just for more realism or whatever
ShadowNeko 13 Dec, 2014 @ 1:26am 
Screenshots please!
Baolo Pitta 12 Dec, 2014 @ 1:17pm 
>I do not own Five Night's at Freddy's, (well I own it as a purchased game, but I didn't create it).
Ahaahhaahah :roll::roll::roll:
Verrenos 11 Dec, 2014 @ 9:09pm 
I have an idea as to how to make the game a little more balanced, but it'd require using cards rather than dice, and its too long for the comments section. Just analyzing it in my head, and writing some things down, it could work.

anyway, I love the idea of making Five Nights at Freddy's a Boardgame :)
Vetaso | 14th  [author] 8 Dec, 2014 @ 8:35am 
Thanks for the input, we're play testing something with your idea and seeing if it works. If so we might update the rules.
stealthstack 7 Dec, 2014 @ 10:18pm 
Maybe the camera man should be able to move the camera the same way the animatronics can move, it seems like the camera is all luck based
stealthstack 7 Dec, 2014 @ 10:17pm 
I'm trying to understand this, I think I have it mostly figured out. How can the camera man win?