RimWorld

RimWorld

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Gear Up And Go (fork)
   
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Mod, 1.6
File Size
Posted
Updated
364.835 KB
20 Jul @ 4:35am
15 Aug @ 7:29am
2 Change Notes ( view )

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Gear Up And Go (fork)

In 1 collection by 정구지
test
284 items
Description
The original author Uuugggg has sadly passed away. I'll maintain this (or other mods) to keep Uuugggg's mods alive.
Uuugggg already did most of the work for 1.6.

Github: https://github.com/zzzz465/Rimworld-GearUpAndGo
Original Workshop Mod: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1316142788&searchtext=gear+up+and+go

## Original Description

Adds a button to draft, swap gear, then go to the target location

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"A Raid! Is it time for battle!"

"Suit up!"

"Okay I've got my armor vest, I'm going to go plant some corn"

"I've already got armor so I'm still mining"

"GET OVER HERE NOW"

"But I haven't got my helmet on yet"

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Gearing up for battle is a mess. This mod makes sense out of it.

Normally (if you don't just wear cumbersome armor 24/7) to equip everyone with new gear, you need to change all their outfits, draft/undraft them so they stop their job, they find new gear, then they continue work. You want them to go to the defensive lines, but you have to catch each one as they finish gearing up. So, this mod makes that whole process a single button.

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A button to Gear Up And Go somewhere. Just Click the "Gear & Go" button and target a spot: Colonists gear up for their outfit, draft, then go there.

Clicking the button will set a policy from the mod Better Pawn Control. Set the policy name in the Settings.
- You can right-click the icon to choose the policy for that click
- You can alt-click the Gear+Go target to not set the policy, just gear+go
- See https://youtu.be/UiuQuQP7uFg for exact how-to.

It remembers the previous policy, and shift-clicking the button (when green) resets the policy. (Shift-clicking no longer undrafts - I didn't find that to be best) There's also an alert icon onscreen to remind you the better pawn control policy was set, click that to reset as well.

If you don't use Better Pawn Control... well. Go use that. But if not, you'll need to manually set the outfits for pawns before clicking the button.

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Combat Extended Support - it will look for changes in the loadout as well. BCP will set the policy, Gear+Go uses the set loadout to find things to grab.

Though I found it didn't always work with heavy things - the limit was reached, but trying again sometimes worked. So I'm gonna blame CE for having such low weight capacity.

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No special decisions are added here. Colonists simply change apparel as normal, then when nothing is needed to wear, they are drafted and ordered to a spot.


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Re: Defensive Positions

Gear Up and Go To Defensive Positions would be cool, but Gear+Go targeting the Defensive Positions widget would require a certain amount of collaboration between two mods.

Instead, you can Gear+Go to a spot as normal, then shift-click Defensive Positions to queue it up (possibly another key, check settings, but in either case that's just queueing the Defensive Positions like normal)


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Source on github: https://github.com/alextd/Rimworld-GearUpAndGo
Ludeon Forum Thread: https://ludeon.com/forums/index.php?topic=39320.0
People seem to like donating so why not: https://ko-fi.com/alextd
19 Comments
GonDragon 1 Oct @ 2:45pm 
Hey, I have a small request! This will sound strange, but, may you add a toggle in the settings to hide the "Gear up and go" gizmo?

I have a forked version of Defensive Positions, and I added some built-in integration with this mod. And since I do not use the Gear Up And Go gizmo (I just wanted the Gear Up part), it be nice if I could hide it.
Just 17 Sep @ 6:00pm 
@정구지,
I created a PR: https://github.com/zzzz465/Rimworld-GearUpAndGo/pull/1
It allows for CE players to change the order: Loadout->Apparel OR Apparel->Loadout
Just 29 Aug @ 7:02am 
P.S. May be it is not even required to click "stop".. I forgot already
Just 29 Aug @ 6:58am 
@Chigagad, there is workaround for it. Just do like this:
- click "GuaG" to any cell
- click "stop"
- click "GuaG" to any cell
- click "stop"
... do it like 10 times.
When you click "GuaG", Pawn will take item from inventory into hands to start carrying it to stockpile. Then if you click "stop" and again "GuaG", then Pawn will drop currently hold item on the floor and will take another item from inventory.
In the end all items will be on the floor.

This works extremely fast and smooth with mod, which allows adding manual hotkeys (e.g. for GuaG gizmo) - https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3536306259 . "Stop" button is from another mod - https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3525414162
Chigagad 29 Aug @ 6:37am 
So whenever I click the Button, my colonists will first prefer to haul everything they carry and their clothing to the storage, and then walk towards the armory to equip the armor. This is a massive waste of time that basically makes this mod unusable because it results in naked pawns being somewhere they are not supposed to be. Am I doing something wrong?
Just 18 Aug @ 10:00am 
@정구지, could you think about changing the order of equipping items if CE is loaded? For CE I would really appreciate if the "loadout" would be picked up first and then the outfit. Reason: if there is very heavy weapon (and ammo), then it is more important to equip weapon instead of armor.
I often see Pawn, which are fully armored, but without weapons or ammo for it.

Maybe as experimental it could be first toggleable via settings.
Currently it is hardcorded that outfit comes first: https://imgur.com/a/odjXNQi
Meme Goddess 15 Aug @ 10:39pm 
@정구지 Let me know if you want any help with maintaining this or any of Uuugggg's other mods ^.^
정구지  [author] 15 Aug @ 7:32am 
@llunak sorry for late response. I was able to reproduce the issue and I fixed the issue, it should gone after mod is updated. (note that you still need to delete file manually)
llunak 13 Aug @ 11:58pm 
@정구지 As others have said, you left harmony debug enabled in the mod, enabled for everything. Are you going to fix it?
llunak 13 Aug @ 11:58pm 
@kenlon Try if Compositable Loadouts mod does what you want.