AI Roguelite

AI Roguelite

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Improved Enhanced Plausibility
   
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19 Jul @ 7:44pm
21 Jul @ 2:15am
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Improved Enhanced Plausibility

Description
Currently, the AI in Enhanced Plausibility acts more like a zealous fiction editor, not a game master. Let's try and change that.

Having trouble picking up your sword from the ground because you lack item: Sword?
Does the AI forbid you from opening your window, because you could get cold?

Changing the related prompts, the AI should get into your way far less, not judging, not assuming, only evaluating physical plausibility of your attempts.

But also I wanted to re-inforce some true limitations, to protect the story AI from its compliance compulsion, so you will still be blocked when implying unrealistic outcomes in your phrasing, "Search for Dragon Eggs" will likely auto-fail outside of a dragon's lair, spell casting is more restricted, being a mage does not simply allow to cast any spells, giving more weight to your innate and learned abilities.

This is still more like a prototype, but I need more input than I can gather from my own testing, and as always, guiding an AI is like herding cats, results are never guaranteed and strangeness may always occur. Still, I hope it might alleviate some of the frustrations I saw in the community regarding the current workings of the Enhanced Plausibility setting.
1 Comments
The Totes Adorbs 27 Jul @ 5:05am 
Instead of herding cats, try to snuggle with puppers. I heard it's a lot easier and better for stress levels. :3