RimWorld

RimWorld

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Slightly Improved Vanilla Weapons
   
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Mod, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
383.778 KB
19 Jul @ 6:08pm
3 Sep @ 12:33pm
9 Change Notes ( view )

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Slightly Improved Vanilla Weapons

Description
Description
A simple mod to adjust the vanilla weapon's stats.

Changes:
  • Turrets are rapid firing now (Instant turret cooldown)
  • Increased pawn accuracy, finally pawns that have 20 shooting skill actually are good shots
  • All ranged weapons have increased their accuracy slightly
  • Tripled the Burst Shot Count to every Burst firing ranged weapons
  • Increased the Fire rate of ranged weapons

How to include Another Weapon
I've made a custom tag so that if you want to have a weapon affected by this mod, you can just add a weaponTag to it,
weapons only are affected when they have statBases in it (and also burstShotCount too under verbs/li)

All ranged weapons that have the slightlyImprovedWeaponsTag tag will get affected by the mod

Example:
<ThingDef ParentName="BaseHumanMakeableGun" Name="Gun_AssaultRifle"> ... blah blah blah xml stuff here <weaponTags> <li>IndustrialGunAdvanced</li> <li>slightlyImprovedWeaponsTag</li> <--- Add a new li tag under weaponTag <li>AssaultRifle</li> </weaponTags> </ThingDef>

Congratz! now the weapon will be affected to the mod now... Maybe... I haven't tested it with modded weapons yet
5 Comments
NuTrynity  [author] 10 Aug @ 3:35am 
thx <3
TurtleShroom 9 Aug @ 7:45pm 
I like that thumbnail!
NuTrynity  [author] 9 Aug @ 6:30pm 
I do have the mod on my modlist, and so far nothing is affected, aside from accuracy being overwritten
RokHound 9 Aug @ 10:42am 
Question, for anyone, do you guys know how well/will it works with vanilla combat reloaded?
Sims 20 Jul @ 4:43am 
splendid