Bellwright

Bellwright

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Smelting++
   
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19 Jul @ 5:01pm
21 Jul @ 5:46pm
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Smelting++

Description
Smelting++ improves smelting in a way thats not OP, but still feels fun.

Tin/Copper/Iron smelting time reduced by 50% (25 seconds down from 50).

Bronze/Steel/TinPlate doubled (Now give 2 ingots instead of 1).

Brone ingots are now craftable at the Toolmaker (similar to tin plates).

Peat Fuel duration x5 (600 seconds up from 120).

Charcoal Fuel duration x5 (900 seconds up from 180).


**Dev Note**
I orginally wanted to make progression feel better by speeding up the smelting times on the furnace and smelter but it seems the recipes are hard-coded and don't function independently from each building. (Example - the furnace uses the same recipes as the bloomery) so I was not able to adjust the speed of one without effecting the others. If someone knows a way around this please let me know!

12 Comments
mustanggt346 26 Aug @ 6:47am 
@nexus this mod seems not to be working here on the workshop
Akeanian 6 Aug @ 7:28am 
Works well thanks for that!
Radgrim 22 Jul @ 9:40pm 
Another clue. I finally have a smelter and it gives 2 steel ingots per side. No other double ingots, though.
Nexus  [author] 22 Jul @ 8:57pm 
The issue also happened in my save as well, I dove into the Modkit trying to see what the error is, while in the editor everything works as it should but when I load my game up, things fall apart again.

I've been working on a complete overhaul of this mod, I found out how to get around the recipe issue that I originally had when I first created this. So going forward you'll be able to build "custom" Bloomery/Furnace etc etc allowing me to use any recipes I choose. It will be in a stable / playable state tomorrow sometime and I'll release it.

Lastly, I appreciate the feedback as always and I look forward to hearing from you all when the new stuff comes out.
Nostromos 22 Jul @ 6:25am 
@Nexus, tried moving it around in the load order and it still is showing 1 ingot FYI. Also not seeing it in the toolmaker at all.
Nostromos 22 Jul @ 4:41am 
@Radgrim I have a large number of mods as well, I'm wondering if its the load order that is conflicting somehow. I'm going to play around with that some today hopefully and see what I find.

@Nexus, the oddest part for me was it was working fine, then I moved my crafting stations around and then it went back to single ingot. Its like it forgot the mod LOL. As I said above, will work with the load order and see if that impacts anything.
Radgrim 21 Jul @ 5:39pm 
@Nexus, I also have no joy here. Well, partial, because I can see that the smelting rate is faster. I get only a single bronze ingot at the bloomery and the furnace. I have tried the unsubscribe thing. I also built a new bloomery and still only one bar. I also do not see the bronze recipe at the toolmaker. I use lots of mods, but none that are marked as conflicting and none that are supposed to affect smelting. I originally used this mod a couple of days ago on a fresh start.
Nexus  [author] 21 Jul @ 4:32pm 
@AU Falcon
Yes, you can add this mod to an existing save.

@Nostromos
Thank you for the kind words! I'm not sure what the issue could be, possible a conflicting mod? Or if you have not already, try un-subbing the mod and re-subbing I know some times steam is weird about its updates.
Just in case you or others have this issue still, I've added the ability to craft Bronze ingots at the toolmaker. 100% custom recipe, so it should function no matter what.
Nostromos 21 Jul @ 1:53pm 
@Nexus Thanks for the update and fix, your mods are amazing. This is an awesome mod, smelting was definitely taking too long and love this mod. Odd thing though today, this morning your fix was working perfectly w/ my bloomery. I moved to furnaces and all the sudden it went down to 1 again. I had one that I think was working this morning, but built 3 more and removed the bloomery and now my furnaces are just making 1 bronze ingot again. Not sure if it had something to do with copying the output from furnace #1 or what may have caused it.
Book a clown @ 0491 570 15 21 Jul @ 12:25am 
can you add this mod to an existing save?