RimWorld

RimWorld

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Group Hunt
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Mod, 1.6
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538.941 KB
19 Jul @ 8:55am
13 Aug @ 3:03am
15 Change Notes ( view )

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Group Hunt

Description
Automate hunting animals as a drafted group! Great for taking down dangerous prey or simply hunting more efficiently.

Heavily inspired by Hunting Squad

Consider this to be in beta at the moment, as it is a new and may have bugs. Please report any issues you encounter.

How to use:
  • Place a 'Group Hunting spot' to act as a command center.
  • Go to work tab, and select which colonists should be used for group hunting. (Priority does not matter)
  • Select any animal on the map or the wildlife tab and tag it for group hunting.
  • If "Auto-start hunts" is enabled, a hunt will just start. Otherwise, you can select the group hunting spot and click "Start Group Hunt" to start a hunt.

Then what happens?
  • A hunt drafts group hunters(assigned in work tab) and positions them for a coordinated ambush. This excludes colonists unfit for hunting(not in need of medical rest, mental breakdown, or doing important work)
  • Optional: You can undraft any hunter you want to make them leave the current hunt.
  • Hunters will intelligently kite threats(if they use a ranged weapon) by any hostiles if they are attacked during a hunt.
  • A hunt ends when the target is dead AND there are no hostiles left on the map(for revenge animals), or if you manually undraft everyone before that.
  • Hunters will automatically undraft after a successful hunt.

Optional features:
  • Auto-tag predators.
  • Auto-start hunts instantly after something is tagged to be hunted.
  • Set hunt target corpses to 'allowed' after a successful hunt. This also marks them as "haul urgently" if allow tool mod is used.
  • Has mod options for a few more advanced settings (minimum movement speed, configurable safe distance, allow/disallow melee hunters, extra friendly fire avoidance, min/max hunters auto-drafted, respect sleep/recreation schedule, and more)

How I personally use it:
1. Every optional feature enabled as a pre-emptive defense system against predators.
2. When low on meat in the freezer, select a group of animals and just let them "bulk hunt". Undraft anyone who's about to break or are injured.

If you enjoy this mod, please consider supporting me!
Support me on Ko-fi[ko-fi.com]

Translations:
French by JoeDoX: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3541022648
Popular Discussions View All (1)
47
13 Aug @ 6:08am
Suggestions / "Issues"
Dragonissa
42 Comments
JimmSlimm  [author] 15 Aug @ 1:18am 
Yes, during an active group hunt, the mod is designed to take over full control of any pawn assigned for group hunt. There are 3 ways to take back control in the middle of a hunt:
1. Undraft everyone involved in the hunt to stop the hunt. If auto-start hunts is toggled on, this may just restart the hunt immediately though.
For individual pawns:
2. Remove the "group hunt" job in work tab
3. Undraft, but if it still has the job specified, re-drafting will add it back to the hunt.
ALskee 14 Aug @ 4:20pm 
when using group hunt, the pawns do not listen anymore. They will not follow commands whatsoever until the hunt is finished.
NeinDao 14 Aug @ 11:10am 
ill do that
JimmSlimm  [author] 14 Aug @ 10:57am 
Yeah error messages can be very cryptic, if the error comes in a box like this https://postimg.cc/3khvSS62 , try paste that error here or https://ctxt.io/
NeinDao 14 Aug @ 10:46am 
yeah, its that one. why is it so hard to figure out errors T_T
JimmSlimm  [author] 14 Aug @ 9:40am 
From this? https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3310027356
If that's the one you suspect, I think no, I use it as well, and have no problems with it
NeinDao 14 Aug @ 9:36am 
oh, i think it might be the manager job. she is trying to assign hunting jobs
JimmSlimm  [author] 14 Aug @ 9:28am 
Oh that sounds unbearable! I thought it was something that popped up once. When error repeats itself, it should be at the bottom of the log in game and appear red, when you see it, select it and click copy, like here https://postimg.cc/3khvSS62 . That should help to pinpoint what goes wrong
NeinDao 14 Aug @ 9:07am 
i use rimpy too :3 its great. ill try remove While you are up and see if it goes away. there is a red error spamming when hunting so it should be easy to recreate. thanks for the info!
JimmSlimm  [author] 14 Aug @ 6:31am 
Oh I just remembered that ordering of mods matter and can cause errors if in wrong order, some mods require to be late in load order and some require to be early. I use RimPy Mod Manager that shows if anything is in the wrong order, Group Hunt only requires harmony to be before it, but there could be some other mod that requires to be after or before Group Hunt that I don't know about. If anyone would find a case where mod X requires to be loaded before or after Group Hunt, please tell me about it so I can add that info to the description.