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I knew about RE2 from being on the workshop an spotting the tag on alot of mods, not this one anywhere.
I think if youre making mods for specific mods, the steam workshop has a literal function that handles this, you set your mod to require the other mod too. or, you know, mention it somewhere in the desc?
Why do they all say contain forbidden blocks? i super confused lol
Base CPU: 5,465 allocated of 6,000. Your first upgrade must be CPU extenders. The designer provides two empty slots. Build them to save money, but you'll need to explore for rare materials.
For the ultimate build (Advanced Shield, Advanced Jump Drive, etc.), you need 10,265 CPU. With two extenders, you have 9,500 CPU. You have a 765 CPU deficit. Radioactivity for Advanced Jump Drive?
Options:
1. Make a Trade-Off: Drop the second Gatling Turret (1,000 CPU). This fits all upgrades perfectly.
2. UCH Questline (Object 82 mission chain) for Advanced Core: Upgrade the Standard Core. This is expensive but is the only way to power all components with no compromises.
Final Takeaway: Only the Advanced Jump Drive allows for light-year travel. The standard drive is for in-system jumps (AU). The design path is a phased upgrade: use the ship to gather materials for extenders, then choose your final build.
Base Vessel: 5,465 CPU
Advanced Shield Generator: 2,000 CPU
Advanced Jump Drive: 1,500 CPU
Second Light Gatling Turret on Bottom of SV: 1,000 CPU
Pentaxid Tank: 200 CPU
Trauma Station: 100 CPU
Total CPU Required: 5,465+2,000+1,500+1,000+200+100=10,265 CPU
Total CPU Available with Two Extenders:
Standard CPU Core: 6,000 CPU
Two CPU Extenders (Improved): 2×1,750 CPU=3,500 CPU
Total CPU Available: 6,000+3,500=9,500 CPU
Two CPU Extenders (Improved) are not enough to power the full "Ultimate Explorer" build. You will have a deficit of 765 CPU (10,265 - 9,500).
This final piece of data confirms the designer's intent. The Micro Lifter ECO is not a ship you can fully "min-max" with a simple upgrade approach. Be strategic!