RimWorld

RimWorld

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Phantom Vertebra
   
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Mod, 1.6
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90.724 KB
18 Jul @ 9:08am
22 Sep @ 9:01am
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Phantom Vertebra

Description
A bio-engineered spinal implant enabling instantaneous quantum leap across short distances, leaving only a ghostly afterimage.

Need Auto Blink as dependency.

Can be used together with Auto Blink Gene.
28 Comments
Ianlee  [author] 22 Sep @ 9:03am 
@BlackFranky Thanks for the reminder. I've updated it.
BlackFranky 22 Sep @ 8:15am 
Hi, you have implemented the Phentom Vertebra with <hediffClass>HediffWithComps</hediffClass>, but also changed to body part efficiency to 2. For the part efficiency to work you need to use <hediffClass>Hediff_AddedPart</hediffClass>. I tested it and with the changed hediffClass the Auto Blink ability still works fine.
Anker 27 Aug @ 12:00pm 
Ah, okay. Still a very excellent bionic for late game colonies- Expensive, but worthwhile.
Ianlee  [author] 26 Aug @ 10:25pm 
@Anker world map travel is not supported as the framework used as dependency does not has this feature.
Ianlee  [author] 26 Aug @ 10:22pm 
@V252 it can be crafted after you finished researching implant just like any other vanilla implants.
Ianlee  [author] 26 Aug @ 10:19pm 
@-=GoW=-Dennis automatic pathfinding is on, very convenient for hauling, cutting, crafting and combat.
Anker 26 Aug @ 2:42pm 
Dennis: It's on automatic pathfinding.
Anker 26 Aug @ 2:41pm 
You can craft these, but they take hyperweave, so it's not something you're gonna be churning out. And speaking of needing to go long distance trading... Wonder if these could do world map travel? (Albeit without any vehicles or pack animals, but for a trip to the store and back for small goods...)
V252 26 Aug @ 5:22am 
-is created or found / buy?

-have searched for it?

-can you put more info?
-=GoW=-Dennis 23 Aug @ 8:30am 
Does this allow them to use the implant for automatic pathfinding or just on gizmo use?