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Also not to get too autistic, but the way it works is a ThingDef defines (for example) a building, which can have the <stealable>false</stealabe> property to make it not stealable, as you might be able to guess c: but by default buildings do not have that property, which is the same as if it was there but marked as 'true'. So if all a mod does is make a building minifiable, it will also then be stealable by raiders, because that's the default state.
And yeah, raiders stealing what they can and leave is not the most common thing to happen in my experience either.
Must just be hard for me to tell because my ship, and bases pre-1.6 have always been very well defended, and most foes perish before they get close enough to go on a theft spree.
People on reddit have been talking basically since release about raiders stealing thrusters and gravship cores and whatnot.
Plus, I tested it myself and yes they do steal thrusters.
Whether they steal anything at all or not depends on something along the lines of your colony wealth and maybe whether anything of high value is accessible to raiders (I don't know exactly, but when testing I had to inflate the wealth a fair bit before they would go for 'Stealing what they can and leave' behaviour at all.)
Besides, why would 'Minify Everything' Have any effect in this situation at all? Thrusters are already minifiable in vanilla Odyssey. The reason raiders steal walls 'n stuff with that mod is because raiders can steal basically any building that is minifiable, unless it is specifically marked as not stealable in the ThingDef.