Dungeons & Dragons Neverwinter Nights 2: Enhanced Edition

Dungeons & Dragons Neverwinter Nights 2: Enhanced Edition

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Clangeddin's Utilities (Respec tool, Autobuff, Autoloot, Recall Companions and Bugfixes)
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17 Jul @ 1:54pm
23 Aug @ 3:49am
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Clangeddin's Utilities (Respec tool, Autobuff, Autoloot, Recall Companions and Bugfixes)

In 1 collection by Clangeddin.86
Clangeddin's Collection - Neverwinter Nights 2 Enhanced Edition
4 items
Description
This mod was formerly known as "Clangeddin's Collection", but it was made years ago in a time when mod collections were not exactly a thing, so I decided to rename it to avoid confusion.

This mod will provide the following features:

RESPEC TOOL
Allows to rebuild your character with 2 possible options.
1) Full rebuild. Rebuilds from level 1 allowing you to choose ability scores, deity, background, alignment
2) Partial rebuild. Simply sends you back to the level you choose and grants you back the exp.

Keyboard and Mouse users will find the button below the exp bar in the Character Screen or in the Interface Button near the mode bar (lower right corner of the screen)
Controller users will find the button in a new tab of the Character Screen.

MORE DETAILED INFO
Examine windows will now display additional info for targets
Creatures will display Level, HP, AC and Saves
Items will display their Gold Value
Placeables and Doors will display their hardness value.

UNRESTRICTED LEVEL UP
All companions will now be allowed to select whatever class they qualify for during level up.
There is a small known issue for now: the first time you level up it will not work, however, if you cancel the level up and try levelling up again, it will work.

AUTOBUFF
Buttons have been added to the interface to instantly cast all available buff spells (depending on Metamagic) to the target.
Keyboard and Mouse users will find them in the QuickCast menu (default key F)
Controller users will find them in the Context menu (press A or Square depending on the controller..)

Spells that come from a radial subselection (such as Energy Immunity) or spells that can provide maluses and are countered by similar buff spells (such as Enlarge and Reduce Person) are not casted by the autobuff.
This can be disabled in the options.

AUTOLOOT
A button that will automatically force your controlled character to pick up all items on the ground nearby and inside placeables that are not locked or trapped. (Some placeables are excluded from this, so make sure to still look around well).
Keyboard and Mouse users will find the button near the Mode Bar (lower right corner of the screen)
Controller users will find the button to the right of the Hotbar

RECALL COMPANIONS
A button that will immediately teleport to you all companions, summons ecc (useful in those situations where they are stuck in other rooms and cannot move to you)
Keyboard and Mouse users will find the button near the Mode Bar (lower right corner of the screen)
Controller users will find the button to the left of the Hotbar

BUG FIXES
1) Spell resistance from items firing only once.
2) Damage immunities from items becoming vulnerabilities if they surpass 100%.
3) Improved Uncanny Dodge not working. (This is actually a buff to the feat and may be disabled)
4) Fix to an exploit that can allow you to equip items for which you don't have the required proficiency.
5) Changes to spells that provide 100% elemental damage immunities, they have been changed to 9999 damage instead so the probability of incurring in the immunity overflow bug is reduced.
6) Fix to the Staff of Balpheron.

OPTIONS
Several options are available inside the script "clangeddin_library.nss" to alter the behavior of the various mods.
All instructions are written there as a comment.
The file also Includes a general library that provides many new functions that scripters can use.
Use #include "clangeddin_library" in your script to make use of the new functions.
More detailed info can be find inside the script as comment on the function prototypes.
119 Comments
Nightingale 6 hours ago 
The Respec tool doesn't work for companions in Mysteries of Westgate. I tried it on Rinara and Mantides and when I click on "Finalize Rebuild", they still keep their original levels and I can't rebuild them. It only works on my own character.
Clangeddin.86  [author] 8 hours ago 
You can now delete the file clangeddin_interface.sqlite3 in your database folder, if present, as it's no longer used.
Clangeddin.86  [author] 8 hours ago 
Version 2.3a Uploaded - Read Change Notes for details.

Hopefully this version will finally fix the crashes, most of them at least...

Some files were moved around or deleted with this version, so make sure to unsubscribe and resubscribe if you had previous versions installed, otherwise you might experience more bugs and crashes than intended.
Sabamonster 20 hours ago 
Does this mod disable achievements? Wanted to do my first run in EE with achievements enabled.
Clangeddin.86  [author] 21 Aug @ 11:44am 
With the exception of the modebar of course, that one will have to stay for the features, as weil stay the characterscreen.xml and the other xml.
I'll remove the partybar.xml and the target_entitty.xml as well, No need to keep it around if the style doesn't match the party bar anyway...
Clangeddin.86  [author] 21 Aug @ 11:39am 
if partybar.xml is the cause of the crashes, then just delete the partybar.xml file, there's no need to delete the whole mod.
Next update (2.4), I will remove the custom legacy Interface, I suppose it's what is causing the crashes after all. A pity that the Enhanced Edition cannot handle it well.
Suiho 21 Aug @ 11:36am 
No, the crashes I'm talking about are caused specifically by your mod. I repeat that I specifically turned your mod on and off MANY times, as soon as my group has more than 4 characters (including PC), then a crash soon occurs, the more characters in the group, the faster. I even conducted a deliberate experiment, if I recruit 10 companions into the group and save with your mod enabled, then the save crashes when trying to load, as soon as I turn off the mod and load THIS SAME save, then there are no problems. partybar.xml is the cause of crashes, I deleted this file and loaded a save with 10 companions AND mod ENABLED, no crash.
Clangeddin.86  [author] 21 Aug @ 10:03am 
I don't think there was a need to delete the whole folder, just those files. The Mod_UI folder has the script for the respec tool as well in the legacy interface.

Can you retry by keeping the Mod_UI folder and just deleting those two .xml files I told you earlier? the partybar.xml and the target_entity.xml? You could even try deleting only one of the two and singling out which xml is causing the crash.

As for the crashes occurring "from time to time" (without a specific cause), those are typical of the Enhanced Edition (there must be memory leaks somewhere), they will happen even without mods installed, maybe less frequently, but they still happen.
Suiho 21 Aug @ 9:23am 
as far as I understand after many turn on and turn off this mod, crashes are caused by a large number of NPCs in the group, if this mod is enabled, then as soon as my group has more than 4 characters (including PC), then crashes in the game occur from time to time (if pets are summoned, etc.)
Suiho 21 Aug @ 8:28am 
Yup, no crashes if i delete Mod_UI folder... Buuut... Your new UI gives me what I'm looking for (respec companion), without Mod_UI folder i can't respec... All that's left is to install the mod only when I hire a new companion and delete it after respec, lol