Bellwright

Bellwright

Not enough ratings
Lingering Dawn - Duskkeeper's Reprieve (6h)
   
Award
Favorite
Favorited
Unfavorite
Tags: Overhauls
File Size
Posted
15.667 KB
17 Jul @ 11:07am
1 Change Note ( view )

Subscribe to download
Lingering Dawn - Duskkeeper's Reprieve (6h)

Description
Lingering Dawn - Duskkeeper's Reprieve (6h)

This mod sets the day/night cycle to last 6 hours in real time. The default Bellwright cycle is 45 minutes (TimeFactor 1:32).

Changing the TimeFactor alters how quickly in-game time progresses relative to real time. The default TimeFactor of 1:32 means one real-life second equals 32 in-game seconds. Adjusting to Duskkeeper's (1:4) changes this ratio, making in-game time flow more slowly or quickly depending on the version selected.

Important Note: Changing TimeFactor does not affect crafting times, villager task speeds, or crop growth durations, as these are based on real-world time. The primary impact is on systems that depend on in-game days passed, such as raids, reclamation parties, tax collection, event triggers, and Animal Life Cycles. These systems will begin working correctly, once you progress to the same "day" you were on prior to installing this mod.

For example, if you were previously on day 24 with the vanilla cycle (1:32), switching to this new cycle will adjust your save to show approximately day 3 instead.

You have already invested approximately 1080 real minutes (24 days * 45 minutes per day) before switching. To reach day 24 again under Duskkeeper's (1:4), you will need to play an additional 7560 real minutes (21 days * 360 minutes per day).

This means your total time to reach day 24 from the start of your save will be approximately 8640 real minutes, compared to 1080 minutes under vanilla.

Note: These calculations assume you do not use the sleep mechanic, which skips approximately 9 in-game hours each night. Actual playtime required will generally be less than listed, as this example uses the maximum possible time needed per day without sleeping.

WARNING:
This mod directly alters the in-game calendar and progression counters. Adjusting TimeFactor mid-save can desynchronize day-based systems such as raids, rebellions, and quests that rely on specific day milestones. It is strongly recommended to use this mod only on fresh saves, or be fully prepared for severe unintended consequences and desynchronizations until you have reached your original day count under the new time scale.

Sleeping mechanics remain unchanged and will skip time to 7am instantly, regardless of your chosen TimeFactor.

You have been warned.
1 Comments
Ralf Yaknchuk 3 Aug @ 9:47am 
Not sure why, but the 6hr and 12hr versions do not work. :steamsad:
The 90min, 3hr and the 24hr versions seem to work just fine. :steamthumbsup: