Bellwright

Bellwright

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Lingering Dawn - Dayfather's Boon (3h)
   
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Tags: Overhauls
File Size
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13.363 KB
17 Jul @ 11:04am
1 Change Note ( view )

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Lingering Dawn - Dayfather's Boon (3h)

Description
Lingering Dawn - Dayfather's Boon (3h)

This mod sets the day/night cycle to last 3 hours in real time. The default Bellwright cycle is 45 minutes (TimeFactor 1:32).

Changing the TimeFactor alters how quickly in-game time progresses relative to real time. The default TimeFactor of 1:32 means one real-life second equals 32 in-game seconds. Adjusting to Dayfather's (1:8) changes this ratio, making in-game time flow more slowly or quickly depending on the version selected.

Important Note: Changing TimeFactor does not affect crafting times, villager task speeds, or crop growth durations, as these are based on real-world time. The primary impact is on systems that depend on in-game days passed, such as raids, reclamation parties, tax collection, event triggers, and Animal Life Cycles. These systems will begin working correctly, once you progress to the same "day" you were on prior to installing this mod.

For example, if you were previously on day 24 with the vanilla cycle (1:32), switching to this new cycle will adjust your save to show approximately day 6 instead.

You have already invested approximately 1080 real minutes (24 days * 45 minutes per day) before switching. To reach day 24 again under Dayfather's (1:8), you will need to play an additional 3240 real minutes (18 days * 180 minutes per day).

This means your total time to reach day 24 from the start of your save will be approximately 4320 real minutes, compared to 1080 minutes under vanilla.

Note: These calculations assume you do not use the sleep mechanic, which skips approximately 9 in-game hours each night. Actual playtime required will generally be less than listed, as this example uses the maximum possible time needed per day without sleeping.

WARNING:
This mod directly alters the in-game calendar and progression counters. Adjusting TimeFactor mid-save can desynchronize day-based systems such as raids, rebellions, and quests that rely on specific day milestones. It is strongly recommended to use this mod only on fresh saves, or be fully prepared for severe unintended consequences and desynchronizations until you have reached your original day count under the new time scale.

Sleeping mechanics remain unchanged and will skip time to 7am instantly, regardless of your chosen TimeFactor.

You have been warned.
8 Comments
c-***** 28 Sep @ 11:40am 
This is a great mod for regular players! Now I have time to do a couple errands in different towns in a SINGLE DAY! It does mean that the 1-day winters now feel pretty long, and I don't think it is the best thing to have on when you start the game since the initial quest(s) are day-based, but if you also take storage and other mods, then no worries.

So far it seems like food lasts much longer than the normal game. And my researchers get a LOT more research done in a single day! I haven't watched closely, but I think crops take about one day to grow now, which can be nice.

Not sure what the date # means at any point in the game, so I'm enjoying this mod! Thanks!
Void Kitten  [author] 15 Sep @ 8:04pm 
If you read the description Shadow, your question is already answered...
ShadowDragon 12 Sep @ 7:18pm 
Will this mod make production slower compared to vanilla?
Void Kitten  [author] 19 Jul @ 1:27am 
Unfortunately, it means exactly what it says. If you were originally on day 24 without the mod, you will need to reach day 24 again, for everything to start "working" correctly, per the listed things that are affected by it. There may be other systems affected, we only listed the ones we know of, for sure, as we have seen it in play/rigorously tested the mod, before posting it. We try not to just post willy nilly edits, without first seeing what it does, over the long haul. ^-^
Lactorius 18 Jul @ 11:56pm 
Hi nice mod but one question, what i don't understand is this:"until you have reached your original day count under the new time scale." what does it mean?
DanyFCP 17 Jul @ 9:54pm 
Supeer! Thank you very much!
AveryValiant 17 Jul @ 2:13pm 
Yessssss! Well done Void! Thank you for this mod.
www.roneric 17 Jul @ 1:25pm 
Thank you sooo much. I have waited for this mod. The days are far too short to get things done