Europa Universalis IV

Europa Universalis IV

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What If Columbus Was Right? (No Hawaii and Caribbean)
   
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41.390 MB
17 Jul @ 9:45am
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What If Columbus Was Right? (No Hawaii and Caribbean)

Description
Requires the 'What if Columbus was right?' mod by Lemon Cake, special thanks to him and by extension Basse and Woktagon for making the previous iterations. You can use the previous iteration by Basse though without all the changes Lemon Cake made.

Lemon Cake's:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3468654853

Basse's:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3048939223

It's a lightweight mod. I don't think I'll provide more support other than this, I don't know what to do with the majority of the Caribbean trade node being gone and stuff, anybody can edit the files and ask me to integrate it.
7 Comments
Salmonella  [author] 28 Oct @ 4:43am 
@Reisjia, huh you're right. I tried it out and it doesn't seem to work, which seems strange since it shares the same structure and files as the 'What if Columbus was right?' mod, I assumed this mod should be able to overwrite it. I don't know why this happens, a temporary fix could be to make an archive of the 'map' folder of the 'Old World Rules' mod, then copy paste the contents of my mod over it.
Reisija 27 Oct @ 8:34pm 
Unless I'm missing something the mod doesn't remove the caribbean when paired with Basse's "Old World Rules" Mod. I had it in a playset with just those two and it didn't function, loaded in either order. Just thought I'd say something about it, even if you may not have time to fix it.
Salmonella  [author] 15 Oct @ 8:32am 
@Triangle 3D
I'm kinda shit at trade node modding, I'm trying to change it but it doesn't work. If you have a file ready, I can include it into this mod though!
Triangle 3D 15 Oct @ 7:19am 
can you make the carribean node not an end node and let it act as a transfer node between asian and european trade?
Salmonella  [author] 9 Oct @ 2:42am 
@Sleepytime tea bear shot dead
idk, this mod purely makes edit to the map (like two pictures of the map), the AI should be able to explore and stuff, anything related to colonization should be affected by the required mods.
krummavisur 9 Oct @ 12:58am 
he say truth...
do ai colonize yet?