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I'll add some options in to scale the damage. I can respect wanting a more chilled out experience.
One thing you could try, although a little dangerous, is disabling the damage popups. It'll still popup when the item breaks (and when it's destroyed), which would reduce the frequency you're inclined to to repair it. The additional danger comes from randomly having it break if you're not paying attention.
Either way, for options I'm thinking, as a multiple of the item's Max HP:
0.0 (no damage),
0.125 (1/8th),
0.2 (1/5th),
0.25 (default 1/4th),
0.333 (1/3rd),
0.5 (1/2, hardcore, cause it'll be one time damaged and then destroyed, skipping [broken] altogether).
That way, you can try something lower without disabling it completely, but can still disable it afterwards if you still feel like it's too much.
Give me a couple of days, maybe 3 (have some family visiting), and I should be able to get an update out. I don't think it'll need a new save. We'll see.
It varies but it felt like I was taking 25 damage every 5 or 10 minutes and I've had to repair the gyrocopter backpack maybe 3 or 4 times in one 2-3 hour gaming session.
I should note the gyrocopter backpack is the only thing I've used the duct tape on so far, and it's only while using the backpack to fly when I take the damage, I put helping hands on it with the duct tape mod and the pack doesn't take damage from fighting, just from flying, which is ideal for me.
I noticed it actually does take damage even while not flying, just while walking.
I honestly wouldn't mind having a "I don't want it breaking" option. I've got over 500 hours in the game and these days I like to play a little more casually with the rules; campfire saving and such.
I can't think of anything besides damage to offset the bonus from the ductape, aside from just lowering the damage amount so it breaks more gradually.
When you say breaking, do you mean taking damage, or do you mean getting the broken effect and being unequipped?
I pretty quickly hacked this mod together, all things considered, and I didn't have anyone else testing it, so I may have over-tuned some of the jostling sources. This is especially the case for things both worn and powered. How frequently would feel fair to you for the gyrocopter to be damaged, and same question for broken?
If it's still a hard "I don't want it breaking", I can look at adding an option in to disable the damage.
In lieu of damage, is there another downside you think would offset the balance impact of having an additional modifier (that would make sense for liberal use of ductape)?