Caves of Qud

Caves of Qud

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Ductape Mod
   
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Type: Balance
File Size
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416.268 KB
17 Jul @ 2:36am
19 Sep @ 12:54am
2 Change Notes ( view )

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Ductape Mod

Description
Adds utilitape, an item which, much like our own ductape, can be used to hold things together that might have otherwise not withstood the modifications being made to them.

Utilitape is an applicator item that can be crafted at a bit cost of "000" (3x A-D, chosen at random on world-gen) and requires a bandage as a crafting ingredient. When it's applied to an eligible item, it uses up -1 modification slot, allowing for an additional modification (excluding iteslf). It's possible to find spools of utilitape in a lot of the same locations you can find basic toolkits.

The drawback is that the item is now "held together by utilitape" and is at risk of being jostled apart. Several ways in which an item can be used will jostle the item and there's a chance each time it's jostled that it'll take damage equal to 1/4 of its hitpoints.

During a turn, multiple sources of jostling will be combined (only a single time each) and then tested against the chance to take damage. The more actively you use an item, the more likely it is per turn to receive damage.

Although the amount is only tiny, even simply walking around with a utilitaped item in your inventory, or that item drawing charge, is enough to jostle it and risk it being damaged.

Due to taking damage from activity and not being broken outright, the sturdy modification won't stop your item from being jostled into a broken state (once it receives damage greater than 75% of it's total). This should be ample time to repair it, especially since once it's broken it's much harder to use "actively" and is at lower risk (but not no risk) of taking further damage.

3 Modifiers is surprisingly well balanced, so the addition of a 4th needs to be at a significant cost to remain balanced. Options have been included to make jostling more or less likely to result in damaging the item so that the balance can be tweaked to the player's liking.

An item being held together by utilitape can be risky so it's (by default) only able to be applied to items that are already at their limit for modifications (typically 3 mods). The mod has a pair of options, one to lift this limitation and allow applying ductape to any otherwise eligible item, and another that reduces the likelihood that a jostled item takes damage, based on how many modifications it has applied (getting more likely as 3 is approached).

Source
Want to see how it's made? There's a git repository[github.com]!

Licence is the "Unlicence". I don't know what that means, but I also don't care what you do with it. Easy.
Popular Discussions View All (1)
0
17 Jul @ 3:04am
PINNED: Find a Bug, Post a Bug
UnderDoug
10 Comments
Wootey 19 Sep @ 3:28am 
Awesome, thank you so much! I can't wait to test it out when I get off work later today.
UnderDoug  [author] 19 Sep @ 12:56am 
Okay, new version with options to alter the damage dealt to items, ranging from 0 damage to 1/2 of the item's max HP, with a few steps between. The default is 1/4, which is the amount it was before.
UnderDoug  [author] 18 Sep @ 4:29pm 
No worries at all :D

I'll add some options in to scale the damage. I can respect wanting a more chilled out experience.

One thing you could try, although a little dangerous, is disabling the damage popups. It'll still popup when the item breaks (and when it's destroyed), which would reduce the frequency you're inclined to to repair it. The additional danger comes from randomly having it break if you're not paying attention.

Either way, for options I'm thinking, as a multiple of the item's Max HP:
0.0 (no damage),
0.125 (1/8th),
0.2 (1/5th),
0.25 (default 1/4th),
0.333 (1/3rd),
0.5 (1/2, hardcore, cause it'll be one time damaged and then destroyed, skipping [broken] altogether).

That way, you can try something lower without disabling it completely, but can still disable it afterwards if you still feel like it's too much.

Give me a couple of days, maybe 3 (have some family visiting), and I should be able to get an update out. I don't think it'll need a new save. We'll see.
Wootey 18 Sep @ 4:29pm 
Thanks for the quick reply!

It varies but it felt like I was taking 25 damage every 5 or 10 minutes and I've had to repair the gyrocopter backpack maybe 3 or 4 times in one 2-3 hour gaming session.

I should note the gyrocopter backpack is the only thing I've used the duct tape on so far, and it's only while using the backpack to fly when I take the damage, I put helping hands on it with the duct tape mod and the pack doesn't take damage from fighting, just from flying, which is ideal for me.
Wootey 18 Sep @ 4:28pm 
*edit*
I noticed it actually does take damage even while not flying, just while walking.

I honestly wouldn't mind having a "I don't want it breaking" option. I've got over 500 hours in the game and these days I like to play a little more casually with the rules; campfire saving and such.

I can't think of anything besides damage to offset the bonus from the ductape, aside from just lowering the damage amount so it breaks more gradually.
UnderDoug  [author] 17 Sep @ 6:04pm 
@Wootey I haven't currently got an option in there to disable the damage, but I'm open to making one.

When you say breaking, do you mean taking damage, or do you mean getting the broken effect and being unequipped?

I pretty quickly hacked this mod together, all things considered, and I didn't have anyone else testing it, so I may have over-tuned some of the jostling sources. This is especially the case for things both worn and powered. How frequently would feel fair to you for the gyrocopter to be damaged, and same question for broken?

If it's still a hard "I don't want it breaking", I can look at adding an option in to disable the damage.

In lieu of damage, is there another downside you think would offset the balance impact of having an additional modifier (that would make sense for liberal use of ductape)?
Wootey 17 Sep @ 4:17pm 
I really love this mod but it seems my duct-taped gyro-backpack breaks way too often; like every 10 or 15 minutes. I noticed the modifiers in the options menu but is there a way to completely disable the damage function?
Never Lucky 23 Jul @ 8:50pm 
sweet mod
Overseer05 20 Jul @ 1:45am 
neat
impossible 19 Jul @ 4:43pm 
carboard goes vroom vroom