RimWorld

RimWorld

86 ratings
HALO - UNSC Faction (1.6)
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
13.129 MB
16 Jul @ 7:13pm
21 Jul @ 2:33pm
3 Change Notes ( view )

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HALO - UNSC Faction (1.6)

Description
Mod updated to 1.6 and uploaded with permission from original creator!

Link to original: https://gtm.steamproxy.vip/workshop/filedetails/?id=2851992615

If you want Combat Extended functionality in 1.6, the Dev Snapshot is compatible and functional on this end: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3495749827

Optional Mods for extra content -
Vanilla Factions Expanded - Pirates: M247 (Jorge's HMG, Warcaskets only)
Vanilla Weapons Expanded - Laser: M6 Spartan Laser



Portion of original description below:

WELCOME TO HALO - UNSC FACTION!

This mod adds factions, apparel, weapons and equipment from the Halo universe, specificaly those used by the United Nations Space Command.

Want to help with the mod, submit issues and pull requests to Git https://github.com/HarkonG/Halo-UNSC-Faction

- This mod is compatible with Combat Extended.

If you are using Fluffy's Mod Manager to make a local copy of CE this will break the patch on some mods included this one. To fix this, be sure that the package ID for your combat extended copy is CETeam.CombatExtended


Q: Can the mod be added to existing saves?
A: Yes.

Q: Can the mod be removed from existing saves?
A: Is never a good practice to remove mods from ongoing saves.

Q: Where do I craft these new weapons?
A: At the machining table or at the fabrication bench if they are tagged as spacer, charged or something of the sort.

Q: Why does the recipe for some of the weapons requires chemfuel/wood?
A: This may only be a CE thing but It is because most of this weapons have plastic, polymer or wooden parts and I like to reflect that in the crafting cost of the weapon.

Q: Are the weapons properly balanced? (Vanilla)
A: I try to balance my weapons as good as I can, however, if you see any number that sticks out too much please let me know in the comments or join my discord[discord.gg] and I'll try to adjust it. Have in mind that weapons marked with the "commissioned" red tag are usually balanced by the commissioner and not by me which makes changing the values a little bit more tricky.

Q: Are the weapons properly balanced? (CE)
A: Same stuff as in the previous question but this time around weapons should feel much more balance in general thanks to the ballistic system from CE and the rules it follows to balance weapons.

[discord.gg]
Q: Where can I contact you for commissions, suggestions, etc?
A: If you want to commission some rimworld art or a mod I'm taking commissions, join my discord[discord.gg] for more info on how this works and send me a DM if you are interested to Harkon#9372. Do not add me on steam I won't accept friend requests from people I don't know.


Most of the apparel art made by JangoDSoul.

Storyteller art made by Erok.

Rest of the art and xml done by the creator, Harkon.

I do not claim any ownership of the sound files included in this mod.

Rimworld is owned by Tynan Sylvester.
CC BY-NC-ND 4.0 [creativecommons.org]

You may create patches or translation for this mod, as long as you do not re-upload artwork or code.

Do NOT upload this mod on other websites.

Popular Discussions View All (1)
2
20 Jul @ 1:25pm
Patch Notes?
Leutian Kane
42 Comments
Subaru Emery 8 Oct @ 2:00pm 
Oh I see, appreciate your time and thank you for clearing that up.
LunashineK9 (She/They)  [author] 8 Oct @ 1:52pm 
As for the other issues, I'm busy with other projects so hopefully those will get taken care of when the original creator can do updates
LunashineK9 (She/They)  [author] 8 Oct @ 1:51pm 
@Subaru Emery the Spartan Laser is setup as a single-use, like the Doomsday Launcher
Subaru Emery 6 Oct @ 1:36pm 
Unsure if this is a "bug" or has been reported but firing the Spartan Laser causes it to disappear(?) and depending upon when and what your firing at, it can cause the game to crash.

I run a fair few mods, so granted it could be a conflict... For sake of "just in case" where would one go to put said logs of it?
greensniperhat 21 Sep @ 9:38pm 
Well, fixed my previous problem, but noticed another one. When using ideology, the factions of this mod pull cultures from other mods, which due to me also having the ABF's cavalcade of steel android faction, leads to the UNSC having android names.
So yeah, fix plz? Linking a culture to the factions would help.
Brian 11 Sep @ 3:46am 
because their the bad guys bro. you should hate innies.
Candy 10 Sep @ 5:42pm 
Why are the innies permanently hostile if you are not doing a unsc start?
Leutian Kane 8 Sep @ 5:09am 
just published a mod to make the armor in this mod stuffable with any metal in your game. https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3564524598
Outlook 5 Sep @ 3:41pm 
Load other mods first. Apply other mods then when it restarts add this mod last.
greensniperhat 2 Sep @ 4:20am 
Weird, the master chief storyteller now show up as a big ?, both the small and big portraits. But strangely URMC's storyteller and Xeva faction's storytellers all show up fine, is this because the Master Chief's images are way too big?