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Maybe if I add a script to disable specifically witches maybe? But at the same time I am following the 3 minute rule the best I can, so having multiple tanks show up would be over kill in most cases.
During the very first alpha playtests, the tank kept spawning in the sideways section, and would either just die on its way up or would corner you in the chokeyness of that section... or just as you get inside the warehouse in the upsidedown, so ch1 I have a trigger to disable bosses once you hit the topside warehouse... Ch2 all bets are off and same with everything after~
And I will continue to look into the numbers. Since I am working with a "new-ish" kind of event, I am learning as I go with what does and doesn't work~
But I can easily change the speed of that, is something on my list~
I still stand my ground that it is not that bad, but looking into the numbers during the events are still on the list.
Nothing is finalized yet, so all feedback is still appreciated~