RimWorld

RimWorld

33 ratings
Mass effect The Geth
   
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Mod, 1.6
File Size
Posted
6.737 MB
16 Jul @ 1:47pm
1 Change Note ( view )

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Mass effect The Geth

Description
Craftable Geth, weapons and Factions.

A simple mod that add geth, i was mostly inspired by Deathwing and Neronix work. It uses Asimov framework, geth need energy. I would be buggy, but I dont know how to fix it,

They are hard to figth, but can be repaired

I did use some assets from Deathwig and Neronix, If asked I would remove them, credits to them

I wanted to play with the Geth in new rimworld version, so i created this mod


thanks to deathwig and neronix
7 Comments
kojak 27 Aug @ 1:18pm 
beep boop
cool mod
Truchinsky  [author] 25 Aug @ 6:04pm 
I Will check it
Luckspeare 25 Aug @ 1:02am 
A string of red errors on minimal mod load. Example:

Exception loading def from file PawnKinds_Geth.xml: System.ArgumentException: Could not find type named VEF.Abilities.PawnKindAbilityExtension from node <li Class="VEF.Abilities.PawnKindAbilityExtension"><giveAbilities><li>RE_Tech_DefenseMatrix</li></giveAbilities><implantDef>RE_OmniToolHediff</implantDef><initialLevel>1</initialLevel><giveRandomAbilities>true</giveRandomAbilities></li>

This does seem to indicate we have content in this mod with unlisted requirements (VEF.Abilities).

https://pastebin.com/b4N1weir
Truchinsky  [author] 13 Aug @ 7:51am 
Yes, it is a bug, sometimes it happens, i don't kmow why
Rex705 12 Aug @ 8:29pm 
I attacked a Geth base and as soon as the battle began everyone vanished and it was a bunch of names running around shooting and the sides of the map were all glitched out.

Leaving the map everything went back to normal. I tried going to a human base and everything was fine no one vanished.
Deathwing 21 Jul @ 2:18pm 
Damn nice! Hope this mod does well :steamthumbsup:
Sickly_man 16 Jul @ 11:04pm 
crazy how the mass effect itch hits at the same time