Gothic 1 Classic

Gothic 1 Classic

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Gothic I: Amplified
   
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Type: Standalone
Category: Enhancement
Language: English, Polish
File Size
Posted
Updated
377.183 MB
16 Jul @ 6:36am
25 Sep @ 7:25am
15 Change Notes ( view )

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Gothic I: Amplified

Description
Common issue is error with ASC not found: SKE_SPAWN_A02.ASC. If you've got so, put mod on the top of Steam's Mod Launcher.

Give feedback and report bugs in Discord:
https://discord.gg/G2Qu6SuE5E

Gothic I: Amplified is attempt to remodel and rebalance whole Gothic I world, keeping unique and haunting atmosphere of Mine Valley. Approach to the project is simple: try to change, improve, AMPLIFY, each and every aspect in game, without touching story, questlines, NPCs, organization of chapters, etc. In many ways, this modification is much more like L'Hiver or Gothic II: Revisioned, than other popular mod add-ons for first part of the series. Producing is also heavily inspired by recent discoveries of pre-release alpha and beta versions, cleverly brining back some of it's ideas into Gothic world.

Core project's features:

- Refreshing the entire Colony world, preserving original, raw and austere style (not much of objects, original textures with improved mapping).
- Rebalancing the entire economy, fighting with monsters, etc.
- New mechanics, quality of life improvements.
- Completely new lockpicking, pickpocketing, weaponscrafting, teleportation and alchemy systems.
- Underground Orc City, Abandoned Mine, working arena in Old Camp, and more..
- No additional camps, NPCs, quests, storylines.

Modification requires Union 1.0m and is compatible with Saiyan King's DX11 and Hedin's Union Advanced Inventory.
24 Comments
ftLemonPie 21 Oct @ 9:25am 
Done, EN -> bugs-errors. Thanks a lot.
zwierziqueii  [author] 18 Oct @ 4:54am 
post a screen on Discord please without it it's hard to help
ftLemonPie 18 Oct @ 12:57am 
I keep getting visual glitches on the bottom side of the screen (a banner from the bottom till where the lock pick lock). It looks like renderings of the world below the surface. Anny idea how to fix this?
zwierziqueii  [author] 17 Oct @ 3:40pm 
To nie jest problem, tak jest to zaprojektowane - muzyka z bety jest tylko na placu wymian i w górach nad opuszczoną kopalnią.
bartolomej009 12 Oct @ 4:21pm 
Też macie taki problem, że muzyka z wersji alpha jest tylko przy uruchomieniu gry a po chwili odpala się muzyka z oryginału ?
zwierziqueii  [author] 5 Sep @ 10:35am 
@Tomekejestem: jednorazowo, czy powtarza sie?
nothanks 3 Sep @ 2:13pm 
walka z ludźmi i potworami jest rozjebana ludzie oraz potwory potrafia miec momenty kiedy trafiaja gracza "z dupy" kiedy nie powinno to byc wogóle możliwe bardzo łatwo to widac przy szkieletach albo ogarach przy rozpoczynaniu walki z ludzmi oni natychmiast po powaleniu zabijaja gracza bo robia sie czerwoni
Tomekjestem 3 Sep @ 8:52am 
crash przy wchodzeniu do starej kopalni w drugim rozdziale
mistrz muzyki 1 Sep @ 5:26am 
BUMP

jak mogę dostać się do Opuszczonej Kopalni? udało mi się znaleźć kołowrót u Quentina, brakuje jeszcze czegoś
zwierziqueii  [author] 29 Aug @ 10:04am 
Jakim błędem?