RimWorld

RimWorld

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Mechanoid Ally Ending
   
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Mod, 1.6
File Size
Posted
Updated
4.227 MB
16 Jul @ 1:33am
21 Jul @ 2:09pm
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Mechanoid Ally Ending

Description
I thought the "Scavenge" fork of the Odyssey ending was... well. Underwhelming, to put it gently. So, after pulling an all-nighter of bug-fixing, I have made this mod!

Shortly after "scavenging" the Cerebrex Core and acquiring the Cerebrex Node, the mechanoid / mechhive faction will be forcibly allied to you. If I have made this correctly, then the relations between the player faction and the mechhive will always be restored to 100 after a short period.

REQUIRES HARMONY AND THE ODYSSEY DLC! OTHERWISE THIS MOD DOES NOTHING!
32 Comments
Cr3sent_Mage 6 Oct @ 7:49pm 
Follow-up: Mod is extremely good, waiting for improvements
Cr3sent_Mage 6 Oct @ 7:49pm 
Requesting for a debug message fix "Ticking MechanoidAllyEnding WorldComponent!", there's nothing going on to be precise, just as @PKPenguin said
hamed91211173 20 Sep @ 4:13am 
@SaWiX
you can use this mod to solve that problem of fresh supply of free resource
(Temp 1.6) Raid and Event Manager
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3541267462
mayonnaise  [author] 23 Aug @ 7:17pm 
@SaWiX nope, out of my expertise unfortunately
SaWiX 22 Aug @ 7:19am 
i know this might not be the right mod to ask this, but is there a way to stop mech clusters and mech related quests in general from appearing after you destroy the mechhive? they are spawning in disabled already and pose no threat.
mayonnaise  [author] 14 Aug @ 8:02am 
@PKPenguin oops! i forgot to remove that debug message from triggering. will fix later :>
PKPenguin 13 Aug @ 11:40pm 
Seems to flood my Player.log with "Ticking MechanoidAllyEnding WorldComponent!" even on a new colony with nothing going on
TheTrueJohnMadden 5 Aug @ 2:22pm 
If you're comfortable with adding another mod to your modlist there is this as an option: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2888969512&searchtext=Craftable+chips
Beliar 5 Aug @ 1:12pm 
Yeah mech threats probably rely on raid function but you can't get raided by an ally so it just breaks. One idea on how to mitigate this would be adding random chance for a boss to cerebrex mech summons, that way one could gun them down for chips i guess.
mayonnaise  [author] 30 Jul @ 8:30am 
@Beliar that also happens for the "Destroy" ending, right? if i'm not mistaken. if not i'm not sure what i could do to fix this, it might be an unintended result of making the mechanoid hive friendly...