RimWorld

RimWorld

76 ratings
[Og] Not My Shelf
   
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Mod, 1.6
File Size
Posted
3.855 MB
15 Jul @ 8:30pm
1 Change Note ( view )

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[Og] Not My Shelf

Description
Description:
Although in vanilla RimWorld colonists won't automatically haul items onto neutral shelves in ancient ruins, certain mods may alter this behavior — only for you to realize after launching the gravship that some valuable resources were permanently left behind on those ancient ruins shelves.

This mod prevents that issue by setting the storage priority of non-player faction shelves to Unstored (Pawns can still take items from those shelves).
Shelves owned by the player faction are unaffected.

(You can also use it in vanilla, for its robustness is higher after lowering the storage priority. Otherwise, there might be situations where colonists move items to accidentally occupied wild item shelves.)

Compatibility & Performance:
A very lightweight patch that only performs a one-time check after a shelf is spawned.
No incompatibilities. No performance impact.

Technical details: Implemented via a Harmony Patch that runs a post-spawn check on all buildings inheriting from ThingClass=Building_Storage, dynamically adjusting their storage priority.
7 Comments
传火快乐 9 Aug @ 4:15am 
笑了
Holarula 20 Jul @ 10:31am 
在发现这个mod之前已经被内鬼偷偷转运了好多东西!!
氿柒NinetySeven 18 Jul @ 11:07am 
非常棒的小而美的优化体验的mod👍
VitaKaninen 16 Jul @ 12:02pm 
I didn't even know this was a problem. I use a mod to disable everything on new storage buildings, so I haven't run into this, but it sounds like Ludeon needs to fix this on their end as a bug.

Thanks for the mod!
大番薯之怒 16 Jul @ 7:21am 
好好好
Ashsaber 16 Jul @ 5:26am 
Thank you. My 1.5 colony keeps having pawns run off to put things on enemy shelves they can't even see mid-combat (they were repairing vehicles).
Dirigible 16 Jul @ 2:18am 
Didn't even know that was a thing, good catch mate