Dungeons & Dragons Neverwinter Nights 2: Enhanced Edition

Dungeons & Dragons Neverwinter Nights 2: Enhanced Edition

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Level Scaling and Extra Effects Challenge
   
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710.807 KB
15 Jul @ 2:19pm
22 Aug @ 8:46am
2 Change Notes ( view )

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Level Scaling and Extra Effects Challenge

In 1 collection by Clangeddin.86
Clangeddin's Collection - Neverwinter Nights 2 Enhanced Edition
6 items
Description
This mod will scale up NPCs and enemies to a function of your current level (it does NOT scale down).
The scaling is triggered by the npcs heartbeat if you are within a huge range (about 160 feet I think) and perception event (whichever happens first).
In addition, several extra effects can be added to make the enemies more challenging.
Several options to configure the way enemies scale up or are buffed up are availble in the options menu.
A simulator is also included to help you understand how the mod will scale up enemies depending on the parameters you set in the "level_scale.nss" script.
20 Comments
Fatality 30 Aug @ 1:47pm 
Otherwise mod is amazing. It makes me feel I'm playing a new game.
The original balancement was ridiculously easy.
Fatality 30 Aug @ 1:46pm 
Crashes at Githianky Base, had to disable it to proceed.
Pratapana 22 Aug @ 11:46pm 
Same crash when reached Blacklake. Looks like because when the scale is applied to the wizard class characters
Jam 22 Aug @ 4:42pm 
I've noticed this made my game crash when I reached Blacklake in the main campaign - it's possibly just the sheer amount of NPCs getting scaled as I enter the area - if I disable the mod I can still progress
Clangeddin.86  [author] 22 Aug @ 8:58am 
Version 2.0 uploaded
Read change notes for details.
Никто 7 Aug @ 10:26pm 
Большое спасибо за проделанную работу. Мод потрясающий!
pjgarner 26 Jul @ 12:40pm 
Fair enough, I did have a look at the files after I posted and when I saw that there were modified .exes in there I thought that that might be a problem. Oh well, guess I could just pick up the GOG Complete Version or dig out my discs :)
Clangeddin.86  [author] 26 Jul @ 11:31am 
If you use the files from the Vault, not only it will not unlock the hardcoded level cap (which will stay at 30), but it will also cause a new bug that will crash your game every time you load a saved game in Original Campaign or Westgate, because campaign.cam modified by the toolset now apparently cause this bug as well in the Enhanced Edition. (I managed to find a workaround for that via hex editing, but that only unlocks level 30 in OC and Westgate...)
Clangeddin.86  [author] 26 Jul @ 11:29am 
Unfortunately for the level cap mod, at the moment I'm stuck with that as my understanding of assembly is... limited to say the least. (I'm not a programmer, I'm an accountant at work).

The long story short is that the mod on the vault is for the GOG complete edition only, because it uses an entirely different .exe to launch the game (an exe that doesn't exist in the Enhanced Edition) and it involved modifying a bunch of HEX values via HEX editing to unlock the hardcoded level cap.

Suffice to say I had no such luck with the Enhanced Edition, I even made a thread about it, if you want to help or know someone that could help: https://gtm.steamproxy.vip/workshop/discussions/18446744073709551615/599658601186920943/?appid=2738630
pjgarner 26 Jul @ 10:42am 
Speaking of the level cap mod, would you be bringing that over to the workshop or could i just use the file from the neverwintervault site?