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[2.4_anti-materiel]Delta Force Weapons Pack(Original Modern Weapons Armory 3.0)
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Asset Type: Item
File Size
Posted
Updated
47.787 MB
15 Jul @ 5:33am
30 Sep @ 3:36pm
17 Change Notes ( view )

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[2.4_anti-materiel]Delta Force Weapons Pack(Original Modern Weapons Armory 3.0)

In 1 collection by hyj
Delta Force: Operation Black Hawk
4 items
Description
Delta Force Weapons Pack
(Modern Weapon Library 3.0)

Please click on the "(View)" button on the right side of the "X Change Description" in the upper right corner to preview the update details
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If you need items to spawn in vanilla SINGLEPLAYER, please subscribe to: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3529950990
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Experience modern weapon realism and tactical depth like never before!
This module focuses on milsim and immersive detail to bring an EFT-level combat experience to your game.


Features
Realistic and Dynamic Gun Parts
All the parts of the firearms in this module are physically and dynamically functioning.
Whether it's reloading, pulling the bolt or firing, the parts (the receiver, bolt handle, ejection port, etc.) will move realistically according to their actual functions.



More realistic sound effects of bullets hitting.


Complete Crafting Tables
Almost all items can be crafted and salvaged, and support vanilla spawning for major maps!
Seek for raw materials, parts and tools. Assemble, dissemble and modify firearms.
Develop this mod in vanilla single/multiplayer, please see also
Vanilla Gaming Tips


In-depth bullet grading system
Two levels of in-depth classification, by caliber and type of round, containing specialty ammunitions:
  • Armor Piercing (AP): Significantly increased damage to armor, effectively damaging heavy body armor.
  • Hollow Point (HP/RIP): Focused on maximizing base damage, with poor penetration.
  • Dragon's Breath: A tactical firework that hits the target with a small explosion and applies constant burn damage.
A well-balanced and extensive tactical accessory
All Shotguns use Speedloaders: Dramatically increase the speed of reloading for close-range, high-octane combat.

Trading the pros and cons: Accessories that provide significant benefits are often accompanied by corresponding negative effects, and the value of buffs and nerfs have been fully balanced.

More realistic lasers and flashlights
  • Laser Pointer: Instead of a point of light, the laser pointer is a clearly visible ray when it is turned on, which improves directionality while increasing the risk of potential exposure.

  • Tactical Flashlight: Comes with a flash function. When turned on, it produces a powerful disruptive halo effect when continuously pointed to the enemy.
Enhanced battlefield visual feedback
Glaring Sniper Tracer: All sniper rifles fire bullets with a clearer, longer-lasting trail, making it easier to see the point of impact, make corrections, but also increase the likelihood of being detected.


Sniper Scope Flares: Taking a page from the Battlefield series, when aiming with a high-powered optical sight, the lens produces a noticeable reflective effect at long range.


(Easter Egg: Designated firearms with designated scopes will have special effects)


Modern composite bow:
A composite bow can silently inflict huge damage on enemies. Equipped with modern modified accessories.




Author:
  • hyj
  • Mikhail
  • gong_ling
  • muston
    

Thanks to:
  • Vivian.
  • MutantStandard_



Rules of Distribution:
Singleplayer Okay
Server Okay
Re-Upload Okay (As for rebalancing purpose only,Please label the original module in the introduction for the setter)

If you like this project, please give it a thumbs up
Popular Discussions View All (2)
8
23 Sep @ 12:20am
PINNED: →ID←
hyj
5
2 Oct @ 7:57am
Dev's Thoughts | 开发者留言
hyj
115 Comments
BuggyBlueJay 10 hours ago 
Fair enough, I was playing around with the mod, I noticed the idea of new bullet types, but not moveable parts, I thought that was from the original mod. Good job on this btw, the added stuff is really well done.
hyj  [author] 18 hours ago 
The most important point is that in modern arsenals, all guns and their components are stationary. And the parts on my version of the gun are all movable, and the magazine is also movable. My version allows for free modification of the setter. And the explosion effects no longer use the original pixel style explosion effects. I have created multiple new explosion effects. My version has graded bullets, each with a different level, and different levels of bullets have different explosion damage. I have also added many new accessories, some of which have innovative functions, such as the flashing flashlight with flashing function and the laser pointer that can emit real laser light.
BuggyBlueJay 19 hours ago 
So um, what exactly does it do differently? Like, why should I choose this over Modern Weapons Armory 3.0 I guess?
hyj  [author] 21 hours ago 
hi,BuggyBlueJay ,This is a branch version, which can be said to have nothing to do with the original Modern Weapon Library 3.0
hyj  [author] 21 hours ago 
hi,Cecilia,可以去修理店看看
BuggyBlueJay 3 Oct @ 5:12pm 
So, just a quick question, is this a continuation of modern weapons armory 3.0, or a branch edit version of it?
Cecilia 3 Oct @ 9:14am 
作者 你好 想詢問一下 關於硫磺的部分怎麼取得ˊ?
hyj  [author] 30 Sep @ 3:42pm 
hi,Glen Quangmire ,感谢反馈,已经修复
Glen Quangmire 30 Sep @ 4:50am 
你的热成像瞄具出问题了变成普通瞄具了