Phoenix Point

Phoenix Point

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14 Jul @ 5:04pm
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More Haven Defenders

Description
Ever felt that a sprawling, high-tech haven was a little... under-defended? Tired of seeing just two security guards and a handful of civilians stand against a Pandoran onslaught?
This mod addresses that by significantly bolstering the allied forces in all Haven Defence missions.

With More Haven Defenders, you can customise the size of the haven defence force to match the threat, turning what was once a desperate scramble into a true battle for survival.

Your changes are smart too! If there isn't enough room to deploy everyone at once, your extra defenders will arrive as reinforcements on later turns!

Features:
Increased Haven Defence Forces: Adds more allied soldiers to Haven Defence missions.

- Fully Configurable: Use the in-game Mod Settings menu to control exactly how many more defenders you get.
- Intelligent Reinforcement System: If the tactical map can't fit all the defenders on Turn 1, the extras are automatically queued to arrive as reinforcements on subsequent turns (map permitting).
- Safe and Compatible: This mod is narrowly focused and should be compatible with almost all other mods. It only affects Haven Defence missions and leaves all other mission types (Alien Bases, Scavenging, etc.) untouched.

How to Configure the Mod:
You can change these values at any time from the MODS menu.

1. EXTRA HAVEN DEFENDERS
What it does: This is the simplest setting. It adds a flat number of additional soldiers to the defense force. Think of it as calling in a few extra off-duty guards to help.
Example:
If a haven would normally have 3 defenders, setting this value to 4 means the game will add 4 more soldiers to the roster. The total force from this setting alone would be 7 (3 + 4).

2. HAVEN DEFENDERS MULTIPLIER
What it does: This value multiplies the haven's base defense strength, which is determined by its buildings (like Security Stations). This is great for making high-value havens feel more powerful. A value of 1.0 is the default (no change).
Example:
If a haven's buildings provide a base strength of 3 defenders, setting this value to 2.0 will double that strength. The total force from this setting alone would be 6 (3 * 2.0).

RECOMMENDED MODS:
Stop Recruiting Haven Defenders - https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3525359901
- This will stop Haven Defenders from being recruited and added into your Squad. It helps you from having an over bloated roster to manage when these extra haven defenders come too close to your soldiers.

COMPATIBILITY:
- Appears to have no conflicts with Terrors from the Void 1.0, but just be wary as that mod changes a lot!
5 Comments
Reverie 31 Jul @ 3:12pm 
Love this
War Criminal 17 Jul @ 6:53pm 
@Ikobot SAME HERE! Gods and the Idle Suppression mod was PEAK
Lemonwire  [author] 16 Jul @ 12:25am 
@Moisesjns Just doing some testing now, I've done 4 haven defence missions in TFTV with this mod and haven't encountered any issues.
Ikobot 15 Jul @ 11:02pm 
@Moisesjns AFAIK by lore 2-4 defender are part of squads, remain fight somewhere at BackGround. I miss for BG fight sounds like in Firaxis XCOM
Moisesjns 15 Jul @ 12:15pm 
great mod i am glad you mate it does it work with TFTV? gonna test cause i agree 100 % for the last stand of humanity 2-4 defenders of a major city is just stupid