Songs of Syx

Songs of Syx

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SettlementGenPlus (V69)
   
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Tweaks and Balance: Cheats, Fixes, Overhauls, QoL, Tweaks
File Size
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131.047 KB
14 Jul @ 12:38pm
1 Change Note ( view )

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SettlementGenPlus (V69)

Description
Allows customization for the settlement map during generation.

This mod adds several sliders allowing extensive customization of the settlement map during generation.

Currently it only implements modifiers normally available in the init data files, providing easier access to these variables.



If you have any suggestions for more features or changes, please inform me. This mod was relatively easy to make and further expansion should not be too hard.



Please provide feedback if you run into any issues while using the mod.
11 Comments
Bruce Wayne 13 Oct @ 2:45pm 
the UI screen for the settings takes up more then half the screen, blocking the forest options. Is there a way to reduce scaling, or please add a scroll bar option?
Kyousuke Azai 6 Oct @ 9:08am 
I wonder if it would be possible to manipulate soil types that spawn as well. Currently that system is a bit hit or miss in vanilla, since when you pick a green grassy temperate fields and are presented with a map with that is barely 10% rich soil, it feels a bit disappointing if you want to build in the open.
madrigal 4 Sep @ 5:41pm 
Nice mod. The cave stuff is sweet, works as expected. The mountain and lake sliders seem good, but I didn't experiment with them much. The forest sliders seem limited by the terrain and fertility. Without the ability to adjust terrain, there's not much that can happen with forests.
Furious Kaiser 13 Aug @ 5:01pm 
Noticed a crash when you have the cavesize slider set to 0 and have anything in the caveamount slider. Luckily the game plops down a save right before you get to this point.
TheAngryDoggo 27 Jul @ 8:58am 
Yeah, what OverKill said. The Infertile Terrain is far too prominent in city maps.
OverKill 22 Jul @ 8:37am 
Gud mod, would it be possible to add terrain fertility randomness sliders aswell, i dont like having patchy spots
Angelus 22 Jul @ 8:24am 
Hey, really love your mod, it creates some really cool maps! Well done!
Deku Dwarf  [author] 22 Jul @ 4:47am 
I am looking into a way to hide the menu after generation. Will most likely come with next update.
I may look into water depth after I get the ForestDensity variable to actually do something.
junkmail4mjd 18 Jul @ 6:52am 
is there a way to reduce the amount of deep water rivers have?
Fikus 17 Jul @ 4:08am 
how to turn menu after creating generating land ?