Broken Arrow

Broken Arrow

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PVE (1-4p, ANY) Counterinsurgency District
   
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1.007 MB
14 Jul @ 4:01am
20 Sep @ 8:23pm
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PVE (1-4p, ANY) Counterinsurgency District

Description
The government forces were satisfied with your last contract. Your PMC is now assigned on a mission to destroy a newly established insurgent logistics center, raid the train depots and destroy their newly arrived equipment.

Highly recommended to have a heli+infantry centric deck.

WIP: scematic deck, lore texts, animated cutscenes.

Sincere apologies for uploading a half-completed map, I am travelling back home and will update it further if possible.

预计内置中文汉化,尚未完成
Intergrated mandarin localization is planned but not yet done
5 Comments
Horus The Akimbo  [author] 4 Sep @ 6:09am 
That is likely an oversight in coding, will solve soon
Combat 4 Sep @ 3:40am 
Spawns on airbase are active even before it is captured leading to spawn camping either intentionally when spawning tanks in the middle of airfield and wiping everything clear with those or accidentally when trying to spawn a helicopter unit too far out from the non-camped spawn.

If unfixable, or until fixed, I'd strongly suggest deleting RW spawn on airfield and moving FW spawn to the corner with RW spawn to prevent accidental spawns right on top of the enemy.
Horus The Akimbo  [author] 3 Aug @ 6:10pm 
@SinisterReach working on a fix now
R. Rodrigez 3 Aug @ 5:06am 
The idea is interesting, but i was waiting a map full of FOBs of AI allies and pre-planned BG with transport heli, strong infantry and light APCs.
And against mass of reservistst appearing each time and hanging around, preventing moving from FOB to FOB.
SinisterReach 3 Aug @ 4:49am 
Spawn points are in the middle of the enemy base you can't spawn any vehicles or jets without them getting insta killed, all recon drones are disabled so you just get constantly ambushed and all your units wiped