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Cybranian - Weapon Proficiency
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Mod, 1.6
File Size
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396.032 KB
12 Jul @ 3:52am
18 Aug @ 10:49pm
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Cybranian - Weapon Proficiency

In 1 collection by Cybranian
RimWorld+
35 items
Description


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About
The mod adds a skill upgrade system for your weapons. Skill growth leads to more efficient use of weapons.
Weapons are divided into two broad categories: ranged and melee.
Each category has a gradation by technology level. So, by upgrading your longbow skills, you become more proficient in the neolithic ranged weapon category.

What does it look like?
The system has a separate character tab - Weapon Proficiency. This tab contains a diagram of your experience. Each category and the weapons in it can be upgraded to level 20.




More details
You can have or not have passion for each weapon category, as well as for each weapon. This directly affects the experience gained. Weapon proficiency is generated when a pawn spawns and is based on the pawn's current equipment, ideology, and vanilla combat skills.



Ideology
Supremacists and pirates are often particularly keen on perfect mastery of their weapons.


How to upgrade weapon proficiency?
Besides the obvious way through combat, you can find relevant books that will allow you to become more competent in a specific weapon and its category.



Welcome to Settings





Original Russian translation
Original English translation




Compatibility Info
- Need start new game: No, but it is desirable
- Mod can be deleted in midgame: Presumably yes
- DLC required: No
- CE compatibility: CE has a patch for this mod

Incompatibility Info
- No data




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48 Comments
mynameactually 19 Sep @ 1:38pm 
I haven't tried it yet, but think you can make it so VE: Hussars have weapon prof. passion for the weapons they have genetic help with using.
Vulkandrache 7 Sep @ 3:15am 
What does "max number of weapon to generate Xp" do?
Jiur 30 Aug @ 10:44am 
Would it be possible to add settings to modify the stat bonuses gained?
Crouton 29 Aug @ 5:12pm 
not sure if you want to hear this, but some weapons do or dont work. Im playing with celetech arsenal MKlll and the QBUL-56 particle lance isnt recognized to be a weapon that gets a proficiency stat, but my colonist is still unhappy that theyre unproficient with said weapon since i have that precept on via ideology
Weriath 19 Aug @ 5:35am 
@Revlis might be a problem on your side, maybe some mod conflict. I'm using both this mod and VFE:Settlers (+tons of other mods) and all my pawn are getting proficiency for hunting rifle (as well as volcanic pistol, double barrel shotgun etc...)
Helixyos 15 Aug @ 9:05am 
Do you think it would be possible to apply the skill barehanded ?
Revlis 4 Aug @ 9:34pm 
ah, I've noticed weapons from other mods also don't patch in properly, it gives some of them to colonists as proficient that don't level I imagine it's the same deal, I use GTek's Arsenal 2.0 - Ultimate Survival and Colony Defense, not a huge deal though, probably balances the vanilla weapons closer to the modded ones XD
Cybranian  [author] 4 Aug @ 5:39pm 
So this rifle is fundamentally different from normal weapons. Any normal weapon is automatically included in the system.
Revlis 4 Aug @ 4:30pm 
170 kills to be precise
Revlis 4 Aug @ 4:29pm 
I'm noticing my pawns aren't acquiring proficiency for modded weapons, my pawn has hunted a lot of stuff with the VFE: Settlers hunting rifle and only has proficiency with a gladius