RimWorld

RimWorld

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Mechanitor Orbital Platform
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Mod, 1.6
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11 Jul @ 3:49pm
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Mechanitor Orbital Platform

Description
Have the chance a lost mechanitor platform after scanning to provide extra Biotech/Odyssey Integration. Collect lots of mechanitor loot and even fight bosses on the platform. Be prepared the mechanoids won't let the loot go without a fight.

Randomly generated rooms and scaling vanilla loot from the Biotech implants that sometimes go unnoticed!

Comment what other DLCs and ideas y'all want to see for sites in space!

Works with existing saves just is found by either hacking an ancient uplink found at landmarks or using an orbital scanner.
63 Comments
Huehuecóyotl 25 Aug @ 9:46pm 
Inspiration comes and goes, though these have all been very nice so far and I do hope we'll eventually see more like it. Odyssey burns out very quickly, more event variety would certainly be welcome!
Molay 21 Aug @ 2:56am 
as far as I can tell the mod author had a brief spark of inspiration when releasing those but seems to have moved on very quickly after. I don't think we'll ever see an update to this :( It's a pity, the premise is fantastic
Paweł 21 Aug @ 2:24am 
I agree with guy what writen above, there to many of implants. i would like to see maybe ability to lower amount of them dropped in these buildings. i should read description first beacause i thougth its another way to farm mechlinks xd
Fluffer 12 Aug @ 1:21am 
Also looks like the doors arent openable without claiming like other complexes are
Fluffer 12 Aug @ 1:13am 
I'D love this, but it needs either a lot more danger or a lot less loot. Since I found about 25000 silver worth of implants having fought only about a dozen scythers, usually one per room
immortalartisan 6 Aug @ 8:24pm 
@Molay if I was was the mod author I'd lock it to odyessy quest books given that loot
Molay 6 Aug @ 10:13am 
Correction, there were 19(!!!) implants there, enough to fill out remote shielder, remote repair, repair probe and 4 levels of mech gestation. It's way overtuned
Molay 6 Aug @ 10:06am 
Further, I'd love if you would consider Integrated implants integration. Make it possible for those mechanitor implants to spawn on the platform (pick from category rather than setting specific items). Again, with way fewer total implants and a larger pool to select from, it should feel a lot more like cool exploration rather than just pillaging ungodly amounts of wealth :D

Really love the concept of the mod, but needs some serious balancing!
Are you still working on the mods?
Molay 6 Aug @ 10:04am 
Perhaps reduce that amount severely (2-3 as I said) and consider adding another avenue for reward. Perhaps one "functional" room, with a big mech gestator and charger and a few things that make it look vaguely real, and add in a vanometric power cell or two at most for power, as another cool reward rather than implant spam (plus a chance to blow them up which is neat).

Also, I found 8 high subcores. That's 8 ripscans worth, 8 prisoners, a lot of material. If I as a mechanitor were to use them for say centipede blasters, that's 32 bandwith worth of subcores. It's just not something you can realistically make use of. And the sale value is also way too high. Max 1 high subcore (50% chance), perhaps 1-2 standard subcores and 2-4 basic subcores would be more sane, but is also still a lot.
Molay 6 Aug @ 10:03am 
So I finally came across my first platform, and my overall impression is not all too positive to be frank. The challenge level was quite alright, even fought a diabolus, that is all fine and dandy.
I like all the mechanoids corpses lying about, for scrapping. I also do enjoy that there are mechanitor upgrades (mech gestator, remote shielder and the like), BUT, there are WAY too many of them. There were like 13 of them. There were more than needed to reach the maximum for some (remote repairer had 4, out of 3 max for a mechanitor).

I think there should be at most 2 or 3 in total. It's not even the value that makes it feel bad to be flooded with so much stuff, but it takes away too much from the mechanitor progression too.