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Really love the concept of the mod, but needs some serious balancing!
Are you still working on the mods?
Also, I found 8 high subcores. That's 8 ripscans worth, 8 prisoners, a lot of material. If I as a mechanitor were to use them for say centipede blasters, that's 32 bandwith worth of subcores. It's just not something you can realistically make use of. And the sale value is also way too high. Max 1 high subcore (50% chance), perhaps 1-2 standard subcores and 2-4 basic subcores would be more sane, but is also still a lot.
I like all the mechanoids corpses lying about, for scrapping. I also do enjoy that there are mechanitor upgrades (mech gestator, remote shielder and the like), BUT, there are WAY too many of them. There were like 13 of them. There were more than needed to reach the maximum for some (remote repairer had 4, out of 3 max for a mechanitor).
I think there should be at most 2 or 3 in total. It's not even the value that makes it feel bad to be flooded with so much stuff, but it takes away too much from the mechanitor progression too.