Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

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Spawn Menu - Ultimate Edition
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Mission: Mission
Unit Set (New units): Unit Set
Gamemode (Multiplayer): Gamemode
Interface (UI): Interface
File Size
Posted
Updated
92.640 MB
11 Jul @ 2:27pm
28 Aug @ 4:26am
5 Change Notes ( view )
You need DLC to use this item.

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Spawn Menu - Ultimate Edition

Description
The mod has been updated to version 1.054.0. If the new version of the mod did not install automatically, simply re-subscribe to it.

Attention! This mod may require a significant amount of RAM when loading.

Recent updates:

  • The mod has been updated to version 1.054.0
  • New vehicles and cannons added for Finland
  • The number of squads for Finland has been increased to 35 (the other nations will get this update a bit later).
  • Fixed icon display for squads.
  • Added normal text descriptions for single units, and fixed some icons for them.

Description:

This modification allows players to experience the game in a new way. Have you always wanted to launch meat attacks without worrying about the infantry? Drive a King Tiger at the end of 1939? Not worry about the infantry running out of supplies? Now you can do all this with the Spawn Menu! You can spawn any vehicles, cannons, and infantry, call in artillery strikes, and much more.

How to activate :

  1. Subscribe to the mod
  2. Activate the mod in the game
  3. When selecting a mission, click the “use the menu in this mission” checkbox
  4. If you have done everything correctly, you will see a welcome message at the beginning of the mission, and then the menu icon will appear on the right side of the menu itself

Compatibility:

This modification will be compatible with all modifications that do not modify vanilla missions

Feedback:

For any bug reports, questions or suggestions, please post in the discussion thread designated for this purpose

Thanks:

Special thanks to MrThirtyOddSix for his efforts on the CheatMenu mod for Call to Arms. His code base helped me make this mod and better understand the GEM engine.

If you want to support me:

http://coff.ee/aeternitas
Popular Discussions View All (4)
34
2 Oct @ 10:53pm
PINNED: Bug Report
aeternitas
33
7 Oct @ 6:10am
Ideas for new menu features
aeternitas
0
3
24 Aug @ 6:57pm
PINNED: Spawn Menu for custom missions
aeternitas
106 Comments
Sgt.Cat 5 Oct @ 5:19pm 
thank you for the time and dedication you put into this mod, despite the things happening in your life right now. i am very excited for when you are ready to release a skirmish version of this :)
Christine Dacera 2 Oct @ 8:51pm 
how do I use this in all the singleplayer missions? it doesn't work on all missions(like pavlov's house)?
RedFacedWolf 28 Sep @ 5:38pm 
how do you rotate the spawns
MEN 27 Sep @ 3:40am 
i wish it worked with custom maps
nox 24 Sep @ 7:54pm 
i wish this worked for skirmish :(
STUG III 24 Sep @ 4:49pm 
how come when i go on the capture points in skirmish it does not work neither do any counter attacks happen when you take one
Lt.Maclean 22 Sep @ 8:30pm 
planes?
Memento Mori 20 Sep @ 5:38pm 
Would be amazing if you could get it working for conquest, but we understand, real life comes first. Keep up the good work man, we appreciate it
aeternitas  [author] 15 Sep @ 6:15am 
For those who understand modding for this game and want to help speed up development or assist with improving this mod, I invite you to join the discussion thread dedicated to this topic.
aeternitas  [author] 15 Sep @ 6:11am 
I am currently working on the possibility of using the menu in dynamic campaign and skirmish modes. At the moment, I have managed to get the menu working in skirmish mode, but I still have some issues with dynamic campaign mode. Also, there are a lot of changes happening in my life right now that are taking up a lot of time, which prevents me from fully dedicating myself to quick and timely updates for this mod. Therefore, I ask for your understanding in this situation.