RimWorld

RimWorld

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HarbingerKin - Phytokin
   
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Mod, 1.6
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2.465 MB
11 Jul @ 6:33am
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HarbingerKin - Phytokin

Description
HarbingerKin - An Add-on for VRE: Phytokin

This adds a new Phytokin, the HarbingerKin, to the the VE Races - Phytokin mod. The HarbingerKin is psychically linked to the Harbinger Tree with similar traits. Requires Anomaly and Biotech.

Xenotype

Description
Unlike the standard phytokin, who were genetically engineered to have a connection to plantlife of all sorts, the Harbingerkin is an abomination created by the corrupting touch of the Harbinger Tree on the sensitive psyche and developing form of a sapling child. Like their mothers, they are able to subsist only on sunlight, however their ravenous hunger for meat makes them excellent herders and hunters. While they still enjoy a genetic peace from growing and planting, they do not have the inherent skill their mothers do at caring for plants.\n\nBecause this particular xenogerm has been corrupted by the void energy of Harbinger trees, allowing a symbiosis with Harbinger trees and their hunger for raw flesh, Harbingerkin have no issue consuming raw flesh, even raw human flesh, without mental or physical downsides, and in fact have an unnatural need to do so. Furthermore, they are able to plant spores in a corpse on a semi-regular basis to produce a Harbinger Tree. Any sapling child planted near a harbinger tree has a high chance of being infected and twisted into a Harbingerkin.

Genes

Harbinger Affinity - HarbingerKin are able to spread spores in corpses and sprout a Harbinger Tree. Additionally they have an unnatural need to consume raw meat on a regular basis.

Flesh Eater - HarbingerKin, just like the Harbinger Tree, have a hunger for raw flesh. All HarbingerKin have the Cannibal, Bloodlust and Corpse Eater traits.

Strong Stomach - HarbingerKin do not easily suffer food poisioning due to their raw meat diets.

Robust Digestion - HarbingerKin are naturally suited to a raw food diet and gain more nutrition from raw foods then a typical human would.

Always Male - Unlike standard Phytokin the HarbingerKin is always male.

Wound Healing: Slow - Just like other Phytokin, the HarbingerKin is slow to heal.

Psychic Ability: Extreme - Just like other Phytokin, the HarbingerKin is highly psychically attuned.

Remarkable Animal Aptitude - Harbingerkin are natural hunters. They have a skill and affinity with wild animals that makes them excellent hunters and herders.

Strong Melee Aptitude - Harbingerkin are natural carnivores and are skilled in hand to hand combat.

Melee Damage: Strong - HarbingerKin melee attacks do extra damage

Ink Black Skin - HarbingerKin flesh is a dark, unnaturally uniform, black color.

Twisted Flesh - Like other Anomalies, HarbingerKin have twisted, cancerous flesh and drop Twisted Flesh when butchered.

Bark Skin - Like all Phytokin, HarbingerKin have a hard barklike skin.

Dread Leather - Like other Anomalies, HarbingerKin have thick grotesque flesh and drop Dread Leather when butchered.

Photosynthesis- Just like a standard Phytokin, HarbingerKin gain nutreants from sunlight through photosynthesis

Bright Red Hair - HarbingerKin hair is a vibrant red shade

Red Eyes - HarbingerKin have glowing red eyes.

Green Thumb - Just like a standard Phytokin, HarbingerKin find growing and caring for plants peaceful, even if they are rather clumsy at it.

Sap Blood - Like all Phytokin, HarbingerKin have a thick sap-like blood.

Progressive Attunement - A HarbingerKin's psychic attunement strengthens as they age

Very Ugly - HarbingerKin are grotesque to look at, just like the tree they are bonded to.

Fire Terror - Like all Phytokin, HarbingerKin have a deep seated fear of fire.

Very Sleepy - HarbingerKin need sleep more regularly then a standard human.

Terrible Social Aptitude - HarbingerKin are disturbing to be around and suffer a penalty to their social skills

Terrible Construction Aptitute - HarbingerKin are more attuned with nature and find construction boring and needlessly complex

Terrible Medicine Aptitute - HarbingerKin are easily distracted by blood lust and hunger and find practicing medicine difficult.

Obtaining HarbingerKin
HarbingerKin are born by planting Sapling Children (of any type) within the corpse range of a harbinger tree. The tree will then infect and convert the sapling child into a harbinger kin.
32 Comments
Sera 23 Aug @ 7:36pm 
That's actually a pretty cool reason. If not already you should make that in to the cannon background story for the race with the parts changed you did. I have seen people download zenotypes purely for their lore.
mytigio  [author] 23 Aug @ 12:17pm 
@Sera

It's actually a concept from a book series I read a long time ago that I enjoyed, a race of dryads, always female (as dryads typically are in mythology and the clear inspiration for the phytokin). When an corrupting sickness infects the forest, the first (and only) male dryad is born as a result of the sickness (and sorta serves as a "last herald of a dying race" thing, but I wasn't going for that part :P). I always enjoyed it so I opted to have the corrupted phytokin be male.

Finally, i wanted a way to have male phytokin for all phytokin colonies since typically phytokin are 100% female and can't breed without introducing non-phytokin pawns.
Sera 18 Aug @ 7:01am 
@Crimson Apostle of Chaos
If so fair enough. I have used far worse reasons to make something a female.
Crimson Apostle of Chaos 18 Aug @ 2:58am 
@Sera Because dudes rock.
Sera 17 Aug @ 3:04am 
This is cool but why always male? It seems like a very weird change More so because you have to do the exact same thing as making the always female ones but for some reason flesh makes male while biologically croupting one with unknown power twisting it in strange ways stays all female but a little bit of strange magic meat tree make guy. Is there a setting to make them all female? Otherwise these guys feel the odd ones out but not in a "warped by unknown magic" way and more in a "Hear me out. Tree DILF that loves to smack me around before eatting me." way. and it really make me question the others now. A tree woman that eats toxic packs? That's not nice thats a tree that hard pushes toxic fallout.

im more curious then anything.
TheRedPriest 12 Aug @ 2:56pm 
This is awesome, but yea kinda wish it used the phytokin hair modes. As a long haired dude I just prefer long hair styles XD
Holvr 10 Aug @ 3:32am 
Yeah, I second what Darkequation said - this is a really cool mod, and I also wonder what could be done with Archeankin. Maybe some gene that gives them 'rooted sleep', which makes them happy to sleep on the bare (non-constructed) ground, and while they sleep, they progressively turn the non-soil natural ground around them into soil, and soil into rich soil. So, overtime your pawn's assigned sleeping spot becomes good farmland.

Or just straight up while they sleep, they nourish all plants around them, increasing growth speed, so you can just plop a sleeping spot in your field and they'll be happy.
Darkequation 4 Aug @ 10:35pm 
Terrific! Are you instrested in making a Archeankin?
Moonshine Fox 26 Jul @ 6:20am 
Oh this is a cool idea
mytigio  [author] 18 Jul @ 5:45pm 
they are for people like me at least :P