Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
It's actually a concept from a book series I read a long time ago that I enjoyed, a race of dryads, always female (as dryads typically are in mythology and the clear inspiration for the phytokin). When an corrupting sickness infects the forest, the first (and only) male dryad is born as a result of the sickness (and sorta serves as a "last herald of a dying race" thing, but I wasn't going for that part :P). I always enjoyed it so I opted to have the corrupted phytokin be male.
Finally, i wanted a way to have male phytokin for all phytokin colonies since typically phytokin are 100% female and can't breed without introducing non-phytokin pawns.
If so fair enough. I have used far worse reasons to make something a female.
im more curious then anything.
Or just straight up while they sleep, they nourish all plants around them, increasing growth speed, so you can just plop a sleeping spot in your field and they'll be happy.