Timberborn

Timberborn

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Packager [U7 ✅]
   
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11 Jul @ 3:38am
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Packager [U7 ✅]

In 1 collection by Luke ✞ Jesus Saves ✞
Luke's U7 Compatible Mods
94 items
Description
For new games, please use Packager Builder for newer updates and compatibility. This mod is still working but will not receive any update.

This mod adds two buildings: Packager and Unpackager. Use the Packager to combine 10 goods into a single package, and the Unpackager to split them back. Ideal for bulk transport and efficient storage.

- Both buildings cost 150 Science to unlock (750 Science for Bot worker), require 1 worker, take 1 hour per package, and can store items for up to 10 production cycles.
- Packager: Costs 10 Logs to build.
- Unpackager: Costs 1 Packaged Log to build.

Note:
- Packages have a weight equal to 10 times the original item. Beavers and bots can still carry a single package, even if it exceeds their usual weight limit, but will receive the Overburden debuff (−50% speed) while doing so.
- Packaged items can't be used for anything else until unpacked.
- Tested with official factions only. Greedy Builders is 'supported' in the code but not tested, please tell me if it crashes, if it's simple to fix, I will fix it.

- Did not test with TimberApi but likely does not work with it.

Tips:
- Use TImprove 4 UI to add scrollbar to the item list and the recipe list since they both get longer (Please update it to the latest version for the recipe list scrollbar).
- Have too many beavers without anything better to do? Let them pack and unpack the same thing over and over again!
- The Haulers are your friend.

If you need any support or feedback, feel free to contact me on Timberborn's official Discord ( https://discord.gg/timberborn, on #mod-users[discord.com] channel), or @theapologist316

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Mod source code and donation: https://github.com/datvm/TimberbornMods
6 Comments
Luke ✞ Jesus Saves ✞  [author] 4 Oct @ 9:50pm 
For new games, please use Packager Builder for newer updates and compatibility (including TimberApi). This mod is still working but will not receive any update.
Luke ✞ Jesus Saves ✞  [author] 29 Sep @ 12:11pm 
I'm not sure what that mod does so I don't know about the first question. The second one, it's not possible. You can only pack 10 items once. It's literally just make a x10 version of an item.
Draeconix 29 Sep @ 7:39am 
Can this mod work like the old Packing Plant mod where you could create packages of food for storage and consumption? I miss that mod.

Is this "can store items for up to 10 production cycles" able to be made "infinite" since most items can be stored infinitely on their own?
Lotenicalicus 4 Aug @ 1:25pm 
Ok, thank you!
Luke ✞ Jesus Saves ✞  [author] 3 Aug @ 7:11pm 
Yes, with Timber Dump, I am making a few versions of my mods that no longer need Moddable Bindito. It will be a web version to make mods (hard to explain now but will be easier to understand once I finish it) so there will be no issue with TimberApi.
Lotenicalicus 3 Aug @ 7:54am 
Hi Luke! I tried this in a new colony and it's really great. I can confirm that it does not work if TimberApi is enabled, so big question: do you think in the future you will be able to create a compatible version?