The Witcher 3: Wild Hunt

The Witcher 3: Wild Hunt

53 ratings
FMC Audio Remaster (Work In Progress) (Outdated)
   
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File Size
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3.427 GB
10 Jul @ 5:50pm
11 Jul @ 4:29am
2 Change Notes ( view )

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FMC Audio Remaster (Work In Progress) (Outdated)

Description
OUTDATED AS OF NOW
You can find an up to date version on my Nexus page!
Nexus: https://www.nexusmods.com/witcher3/mods/11011

This audio remaster aims to improve the mix of the game - Both in volume and frequency spectrum.
Also removes the muffled sword hits bug introduced in the next gen update!

Video Showcase:
https://www.youtube.com/watch?v=ge0Ly6fYgoE

As a big fan of The Witcher 3 and it's audio, I've made a mod consisting of the changes that I personally prefer in my playthroughs. Most of the mod touches the mix of the game, basically adjusting volumes and the frequency spectrum of the audio. I have plans for replacing some of the audio with new assets created by me for the game, where I feel that it's truly needed.

My goal is to stay as true as I can to the vanilla experience, so I'll be quite conservative and careful with making any big changes.

The mod started because I got frustrated with how loud the music is constantly. So after reducing the volume of the music when the player is only exploring, I decided to keep going and add more changes. Now I feel that the mod is in it's first conception and I'm very excited to hear what you guys think of it!

An important note is that this project is based on my personal opinion and I don't want to reflect it as any negativity towards the original audio! The work that they've done is amazing and I would never want to discredit that.

I'm open to suggestions down in the comments on what changes you like / don't like! Also if you have new ideas for what I could change, I would love to hear about them :)

Special thanks to Guido Ignacio Fazzito for helping me get started with setting up the WWise project!

Here are the changelogs. I'll make sure to update this per patch:

0.5
- Removed Muffled Sword Hit Bug introduced in Next Gen Update
- Added Shove Sounds when shoving people
- Increased Volume on UnSheathe and Sheath sword
- Reduced Music Volume when Exploring
- Increased Volume on Stamina Recharged (Was too quiet in combat to notice)
- Reduced Volume of Footsteps
- Reduced Volume of Medallion / Armour Jingling when Moving
- Reduced Low End of Item Pickup
- Reduced Muddiness in Low End of Herb pickup
- Replace Geralt Swing Grunt files and increased probability
- Reduced Death Boom Volume
- Increased Body Roll Volume (Feels appropriately weighty now)
- Removed weird fade in tail of start game stinger
- Increased Pitch of Female Child Grunt (Plays when bumping into them)
- Reduced volume of plate armor (Too loud when lots of Redanian soldiers are walking around)
- Mixed and adjusted timing of water splashing when swimming
- Adjusted Attenuation of Chatter VO to be more realistic (Not as loud over long distances)
- Reduced volume of NPC Chatter VO
- Reduced Low Pass effect on braziers
- Reduced attenuation distance of doors
- Reduced music volume during dialogue
- Made dialogue slightly more clear by EQing
- Added bass and highs to fistfight impacts for more satsifying combat
- Reduced volume of NPC Chatter
- Reduced volume of Blacksmith Hitting Anvil
- Slightly increased volume of player movements during combat
- Increased volume of sword swing whoosh
- Increased volume of sword hitting stone and wood
- Increased volume of reverb
6 Comments
HaloStarrySky 17 Sep @ 12:20pm 
译:
FMC 音频重制版(正在进行中)(已过时)

现已过时
您可以在我的 Nexus 页面上找到最新版本!
Nexus: https://www.nexusmods.com/witcher3/mods/11011

本次音频重制旨在提升游戏的混音效果——无论是音量还是频谱。
同时修复了次世代更新中出现的剑击声音沉闷的 bug!

视频展示:
https://www.youtube.com/watch?v=ge0Ly6fYgoE
HaloStarrySky 17 Sep @ 12:20pm 
作为《巫师3》及其音效的忠实粉丝,我制作了一个模组,其中包含了我个人在游戏过程中喜欢的改动。模组的大部分内容都与游戏的混音有关,主要是调整音量和音频的频谱。我计划用我为游戏创作的新素材替换一些我认为真正需要替换的音频。

我的目标是尽可能还原原版游戏的体验,因此在进行任何重大改动时,我会非常谨慎和谨慎。
制作这个mod的初衷是因为我厌倦了游戏中音乐一直太吵。所以在降低了玩家仅在探索时的音乐音量后,我决定继续努力,添加更多改动。现在,我觉得这个mod已经初具雏形,非常期待听到大家的反馈!

需要注意的是,这个项目完全基于我的个人观点,我并不想因此而对原版音效产生任何负面评价! 他们所做的工作令人惊叹,我绝不会否认这一点。
HaloStarrySky 17 Sep @ 12:19pm 
0.5
- 修复了次世代更新中引入的剑击音效消音问题
- 增加了推搡他人时的推搡音效
- 提高了拔剑和收剑时的音量
- 降低了探索时的音乐音量
- 提高了体力充能时的音量(之前战斗中音量过小,不易察觉)
- 降低了脚步声的音量
- 降低了移动时勋章/盔甲叮当声的音量
- 降低了物品拾取时的低频噪音
- 降低了草药拾取时的低频噪音
- 替换了杰洛特挥舞步兵的音效文件并提高了概率
- 降低了死亡轰鸣声的音量
- 提高了身体翻滚的音量(现在感觉更重了)
- 移除了游戏初始毒刺尾音中奇怪的淡出效果
HaloStarrySky 17 Sep @ 12:19pm 
- 提高了女童步兵的音调(撞到她们时会播放)
- 降低了板甲的音量(大量瑞达尼亚士兵走动时音量过大)
- 混合并调整了游泳时水花飞溅的时间
- 调整了颤音的衰减 配音更加逼真(远距离时音量降低)
- 降低 NPC 闲聊配音音量
- 降低火盆的低通滤波效果
- 减少门的衰减距离
- 降低对话时的音乐音量
- 通过均衡使对话略微更清晰
- 增加拳击冲击的低音和高音,使战斗更令人愉悦
- 降低 NPC 闲聊音量
- 降低铁匠敲击铁砧的音量
- 略微增加战斗中玩家动作的音量
- 增加剑挥舞的嗖嗖声的音量
- 增加剑击打石头和木头的音量
- 增加混响音量
惊蛰 29 Aug @ 7:56pm 
- 移除了次世代更新中引入的低沉剑击中错误
- 添加了推人时的推搡声音
- Unsheathe 和 Sheath 剑的音量增加
- 探索时降低音乐音量
- 增加耐力充电的音量(战斗中太安静而没有注意到)
- 减少脚步声
- 移动时勋章/盔甲叮当声的体积减少
- 减少物品拾取的低端
- 减少低端草本拾取的浑浊感
- 替换 Geralt Swing Grunt 文件并增加概率
- 减少死亡轰鸣音量
- 增加身体滚动体积(现在感觉很重)
- 删除了开始游戏毒刺尾部的奇怪淡入淡出
- 增加女童咕噜声的音调(撞到它们时播放)
- 减少板甲的体积(当很多雷达尼亚士兵走来走去时声音太大)
- 游泳时混合和调整水溅的时间
- 调整颤动 VO 的衰减,使其更逼真(远距离声音不大)
- 降低 NPC Chatter VO 的音量
-减少
Rykiel 19 Jul @ 4:11am 
zajebiste