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Rapportera problem med översättningen
Have a nice day
So it works for me as transitioner from wood and stone, love it.
I'll ask on the rimworld discord
Preparation: Go to %YourPath%\Steam\steamapps\workshop\content\294100\3522208443\Textures\Things\Adobe\
1: Go to "AdobeBlocks" folder, then copy the file "AdobeBlocks.dds"
2: Go back and paste
3: Now delete the buged texture "AdobeMix.dds"
4: Rename the pasted "AdobeBlocks.dds", name it "AdobeMix.dds"
Your AdobeMix will look like an adobe block for now, but your game will be error free.
absFilePath: D:\Juegos Instalados\Steam\steamapps\workshop\content\294100\3522208443\Textures\Things\Adobe\AdobeMix.dds
Exception: UnityEngine.UnityException: Failed to create texture because of invalid parameters.
[Ref EE6F7B0A]
at UnityEngine.Texture2D.Internal_Create (UnityEngine.Texture2D mono, System.Int32 w, System.Int32 h, System.Int32 mipCount, UnityEngine.Experimental.Rendering.GraphicsFormat format, UnityEngine.TextureColorSpace colorSpace, UnityEngine.Experimental.Rendering.TextureCreationFlags flags, System.IntPtr nativeTex, System.String mipmapLimitGroupName) [0x00025] in <e422ced3d0f64bb29423e8338d57bc04>:0
UnityEngine.Texture2D..ctor(Int32 width, Int32 height, TextureFormat textureFormat, Int32 mipCount, Boolean linear, IntPtr nativeTex, Boolean createUninitialized, Boolean ignoreMipmapLimit, String mipmapLimitGroupName)
If u need complete trace let me know to upload to github
Exception loading UnityEngine.Texture2D from file.
absFilePath: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3522208443\Textures\Things\Adobe\AdobeMix.dds
Exception: UnityEngine.UnityException: Failed to create texture because of invalid parameters.
[Ref EE6F7B0A]
at UnityEngine.Texture2D.Internal_Create (UnityEngine.Texture2D mono, System.Int32 w, System.Int32 h, System.Int32 mipCount, UnityEngine.Experimental.Rendering.GraphicsFormat format, UnityEngine.TextureColorSpace colorSpace, UnityEngine.Experimental.Rendering.TextureCreationFlags flags, System.IntPtr nativeTex, System.String mipmapLimitGroupName) [0x00025] in <e422ced3d0f64bb29423e8338d57bc04>:0
UnityEngine.Texture2D..ctor(Int32 width, Int32 height, TextureFormat textureFormat, Int32