RimWorld

RimWorld

37 ratings
Adobe Abode (continued)
   
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Mod, 1.5, 1.6
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2.239 MB
10 Jul @ 1:05pm
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Adobe Abode (continued)

Description
Disclaimer : This is a re-upload of the original mod by JKN. I have no intention of stealing his work, I just want to keep it alive for the community. If JKN wants me to remove this mod, I will do so.

I've updated the mod to use [SYR] Processor Framework instead of the VFE processor.

The original mod can be found here : https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2896217209

Adds a renewable stone-line material in the form of craftable Adobe bricks.

Mix adobe in the Adobe Mixing Table (5 hay for 1 mix)
Then put the mix in the Adobe Baking Frame, for a maximum of 15 bricks by frames. Each mix fills 3 bricks.
Wait 3 days in the sun, but avoid rain and snow and keep it between 6 and 60°C and your bricks will be ready.

So you have 15 bricks for 5 mixes for 75 hay.

If you want to ignore weather, take a look at the mod settings :)

Dependencies :
* SYR Processor Framework for the processing of mix to bricks
* XML Extensions for the mod settings
20 Comments
Kaeh  [author] 5 hours ago 
i'll investigate that, thanks :)
Lae'zel's Husband 17 hours ago 
My error log became like this:
Exception loading UnityEngine.Texture2D from file.
absFilePath: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3522208443\Textures\Things\Adobe\AdobeMix.dds
Exception: UnityEngine.UnityException: Failed to create texture because of invalid parameters.
[Ref EE6F7B0A]
at UnityEngine.Texture2D.Internal_Create (UnityEngine.Texture2D mono, System.Int32 w, System.Int32 h, System.Int32 mipCount, UnityEngine.Experimental.Rendering.GraphicsFormat format, UnityEngine.TextureColorSpace colorSpace, UnityEngine.Experimental.Rendering.TextureCreationFlags flags, System.IntPtr nativeTex, System.String mipmapLimitGroupName) [0x00025] in <e422ced3d0f64bb29423e8338d57bc04>:0
UnityEngine.Texture2D..ctor(Int32 width, Int32 height, TextureFormat textureFormat, Int32
Lae'zel's Husband 17 hours ago 
I've got a problem where the adobe bricks have a red "X" (missing texture). Anyone else have this issue?
JomoKiN 9 Aug @ 4:08pm 
I appreciate your work keeping this mod up and running o7
Deggial 8 Aug @ 1:13pm 
LOL!
I’ve seen just now, that you are actually the author of the very mod I linked to!

Well, I guess the likelihood of you integrating exactly this one rose tremendously. ;)

Anyway, enjoy your holiday!
My request is certainly not an urgent one.
Kaeh  [author] 8 Aug @ 12:26pm 
Hey all, I’m currently on vacations with no computer but I will take a look at all the comments when I’m back home :)

For any bug report, I think you can create a thread in the discussion tag :)
Deggial 28 Jul @ 12:24am 
Currently, the recipe for the adobe 'mix' is not really a mix at all.
In fact, the main ingredient is missing: clay!

Would you mind adding this crucial ingredient to your bill?
At least as an option, or if the respective mod is found in the mod list?

Currently, there are (I believe ) multiple mods out there in the workshop adding clay.
I would like to advocate integrating these here. (One adds clay in general and things to do with it. The other adds a dedicated digging spot.)

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3254891464
or
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3092351095
Pierre 20 Jul @ 4:41am 
I don't finde the baking frame. And it don't show up in the research under adobe mixing. Is that a bug?
redanddead12345 16 Jul @ 7:55am 
finally i can build my home out of the physical copies of software

this game now has literal flash support
copperdroppermc 14 Jul @ 5:21pm 
Where do i post a bug with lifters getting stuck trying to remove bricks from an empty drying station?