RimWorld

RimWorld

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MIM Warhammer 40k Chaos Core
   
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Mod, 1.6
File Size
Posted
Updated
4.146 MB
10 Jul @ 5:56am
8 Aug @ 9:25am
14 Change Notes ( view )

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MIM Warhammer 40k Chaos Core

In 1 collection by emitbreaker
MIM WH40k Mod Collection 1.6 Migration Completed
38 items
Description
Don't need sub faction mod if you don't plan to play as specific faction
Now all role playing purpose Gene-Seeds are migrated into Core Mod, so if you prefer other Warhammer 40k mod's assets, you don't necessarily use sub faction mods. But for full functionality it would be better for you to use this core library.

Summary
Core Libraries for Chaos Faction mods from MIM Warhammer 40k.

Basic concept of Chaos Factions are, the same as previous version, pure enemy which bring some balance to heavily overpowered player Space Marine colony. That is why their hediffs are little bit too strong, but enough to slaughter post-humans and let you not be boring in later play-through.

This mod contains
Cultures


Abilities
Chaos Lord - No Independant Codex


Death Guard Chaos Lord


Exalted Sorcerer


World Eaters Chaos Lord



Dark Apostle



Exalted Champion


Warpsmith


Plague Surgeon


Raptor



Havoc


Legionaries


Khorne



Exalted Eightbound


Eightbound


World Eaters Terminators


World Eaters





Nurgle



DeathShroud Terminator


Slaanesh


Noise Marine


Doom Siren


Sonic Shrieker


Tzeentch



Thousand Sons


Tzaangor Shaman


Helbrute
Requires VFE - Pirates.


Corpseman Backpack


Trench sweeper shield


Hediff
Blightlord Terminator


Fortifications


Recommanded Mods

Optional Mods

Buy me a coffee if you wish[buymeacoffee.com]
39 Comments
Hydra 3 Sep @ 4:49pm 
Don't know if this has been asked or answered, but is there anything on apothecaries for chaos?
I have the research done, but there's no recipes for it.
Likewise the warpsmith, but there is only ones for the fallen angels.
Just curious if there is something I'm missing or my own lack of knowledge when it comes to 40k.
Doggias 1 Sep @ 10:47am 
Sorry for the late response (I didn't want the timing to seem passive-aggressive) but absolutely, thank you for your diligence in creating these mods!
emitbreaker  [author] 26 Aug @ 6:42am 
@Doggias Oops, seems like RimDark removed some of their genes. Let me check it and update the compatibility patch. Thanks for your heads up!
Doggias 25 Aug @ 11:27am 
(Verse.Pawn,System.Collections.Generic.List`1<string>,bool,bool,bool,bool,bool,bool,bool,bool,bool,bool,bool,bool,bool,bool,bool)
MIM40kFactions.CompCauseHediff_AoEbyKeyword:PawnValidator (Verse.Pawn)
MIM40kFactions.CompCauseHediff_AoEbyKeyword:IsPawnAffected (Verse.Pawn)
MIM40kFactions.CompCauseHediff_AoEbyKeyword:CompTick ()
Verse.ThingWithComps:Tick ()
RimWorld.Building_Door:Tick ()
Verse.Thing:DoTick ()
Verse.TickList:Tick ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch2 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
Doggias 25 Aug @ 11:27am 
I keep getting these errors for each of the marks of Chaos (respectively);
I think they're coming from the Tzaangor raiders that I killed and captured, since they don't appear to have a Mark of Tzeentch gene and I can't find any in the console commands. Is this an error with the mod or is there a specific incompatibility (perhaps with Rimdark?) I should try to resolve?

I have to send it in two parts due to character limit

Failed to find Verse.GeneDef named BEWH_UndividedMark. There are 7693 defs of this type loaded.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.DefDatabase`1<Verse.GeneDef>:GetNamed (string,bool)
MIM40kFactions.Utility_GeneManager:GeneDefNamed (string)
MIM40kFactions.Utility_PawnValidationManager:HereticAstartesValidator (Verse.Pawn)
MIM40kFactions.Utility_PawnValidationManager:KeywordValidator
emitbreaker  [author] 23 Aug @ 9:31am 
Veteran plaguemarine (Mk3) and plague champion (modified Mk3) armor done. Surgeon (Mk3), Plaguecaster (modified mk3), Death Guard Lord (Mk3), Deathshroud (Tartaros) and Blightlord (Cataphractii) reamin for Traitors, and Mk2, Mk4 and grave warden (Cataphractii) remain for Royalists.
emitbreaker  [author] 8 Aug @ 10:45am 
@Freya Anto Brainstorming is always welcomed, unless it doesn't go beyond the codex rules :)
Freya Anto 8 Aug @ 10:42am 
Okay that's good to know. And I appreciate you taking the time to talk to me despite you being so busy
emitbreaker  [author] 8 Aug @ 10:36am 
@Freya Anto Basically something like that, but I don't want to make hard dependency with other "heavy" mods XD Also, I have to think about putting them into NPC factions during the quest, raid, etc, with sufficiently enough low resource consumption.
Freya Anto 8 Aug @ 10:26am 
Vanilla Events Extended mod is where I got the idea from