ENDLESS™ Legend

ENDLESS™ Legend

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Naprovat
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TYPE: Extension
CONTENT: Other
Tags: UGC
File Size
Posted
Updated
90.781 MB
10 Jul @ 2:39am
19 Sep @ 3:30am
7 Change Notes ( view )

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Naprovat

In 1 collection by Gleb Cornery
My Endless Legend mods
3 items
Description
Installation tutorial below

NAPROVAT FACTION | CELESTIUM (part 1/3)
Rediscover Endless Legend with the fully new faction with unique mechanics, quests, units and more

Main unique mechanic of the Naprovat faction - building population. Robots do not grow normally with food, you need to build them manually instead.

Main faction focus - production. Naprovat have a base +15% production bonus in all cities, with many additional ones (like Approval buildings boosting Production in place of Food). Some of the unique techs (like Watermill) also boost production. Many interesting buildings and techs (like Supercomputers) are claimable through Faction Quest.




  • Faction quest
  • Unique technologies
  • Unique units and heroes
  • Completely new population building mechanic
  • Artworks
  • Extended lore
  • Playable AI

Survived the fall of Mezari, most of bots continued to serve and help to their creators. Those few, who were in search for freedom, took the opportunity and united for common goals - survival and development. After long searches, they found Auriga, a world of unique diversity and abnormality. After arriving there, bots have given themselves a new name - Naprovat.

The NAPROVAT settled this planet looking for new home, but found a dying planet in need for their help. Will they be able to save it, or will Auriga be just another stop on their space odyssey? The decision is up to you

INSTALLATION
Besides the mod itself, you need to also install some files externally. Without it the mod will work, but will miss some of the arts and faction trailer.

Installer[drive.google.com] will do everything automatically. Otherwise you can download the archive[drive.google.com]. In the archive you will find resources.assets file, video files and subtitles files. Also it has backup of the same files unmodified with tutorial on how to install in README file.


Discord server[discord.gg]
If for whatewer reason you do need it


Other
I spent a lot of time working on the mod, and any support[buymeacoffee.com] will be greatly apreciated. I will ad anyone supporting me to Discord/Steam friends on your request

Special thanks to Vaylen for helping with units and heroes, and to LeaderEnemyBoss for helping with installer

Compatible with ELCP, has ru localization
Popular Discussions View All (4)
14
17 Aug @ 1:15pm
Bug Reports
Gleb Cornery
14
16 Aug @ 2:22am
Balance
Gleb Cornery
2
30 Jul @ 9:41am
Other
Gleb Cornery
13 Comments
Cybran 3 Oct @ 5:16am 
Thanks
Gleb Cornery  [author] 2 Oct @ 6:56am 
@Cybran You mean trait points? You can change them in "[your steam folder]\steamapps\workshop\content\289130\3521764768\Simulation\FactionTraits[Affinity].xml"
Cybran 2 Oct @ 6:42am 
Could you please tell me where can I find the customization point of this faction?I tried changing the numbers of Mezari since it substitues Mezari in the game but no use
berserkerbg 9 Sep @ 6:48am 
IThis breaks saving!
IAMSMITHJOHN 29 Aug @ 8:59am 
i found that the Napro ai tends to be much weaker than most other AI nations, not sure how you could fix that but i thought id share it before i take my exodus from the game again
Gleb Cornery  [author] 25 Aug @ 6:45am 
@IAMSMITHJOHN yeah, that's the problem. Sometimes they seem too strong, sometimes they seem quite not nough strong, and i can't tell which is true. Probably, both. It depends on the difficulty level, i think. For now I'm tryong to balance them out - make some things weaker, some things stronger, add new stuff (new unique building coming next patch). Thank you all for the responses, they're really helpfull
IAMSMITHJOHN 25 Aug @ 12:41am 
on my 2nd playthough i was able to auto resolve myself to victory starting from a war in late first age and then basically taking 2 groups of 4 and walking throughout the game taking everyone out. i understand everyone is a different player but to me i find them too powerful.
NECRON 24 Jul @ 4:39pm 
oh ok
Gleb Cornery  [author] 24 Jul @ 3:59pm 
@NECRON 2 - in game Kazanji mod uses Kapaku arts, i had checked everything before finnaly coming up with replacing Mezari
NECRON 24 Jul @ 2:26pm 
1 - thats great its gonna give me an excuse to come back to the game when you release the other 2 parts, i hope you plan to add some buildings to the major factions too they really need more unique buildings.

2 - I find this strange because the kazanji custom faction mod clearly has a screenshot where it does show up as another faction in the selection screen, i didn't test it personally but since no one complained about a bugged diplomacy screen i thought it was working.

3 - ah i guess i should have expected this since i never saw a mod with its own models. also its just a suggestion but if its possible to do with retexturing, the buildings could benefit from having more lights/glowing parts to really make it clear that its a robotic city and not just futuristic designs.