RimWorld

RimWorld

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Erin's FFXIV Races
   
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Mod, 1.6
File Size
Posted
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3.987 MB
9 Jul @ 2:46pm
4 Sep @ 4:19am
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Erin's FFXIV Races

Description

An El Doggo forced me to update this...

Did you know that the critically acclaimed FFXIV races have appeared on the Rim, and includes four entire xenotypes AND all of their genes to fill up a whole server colony with no restrictions? Subscribe, and commit war crimes today!



Select races from Final Fantasy XIV; the Miqo'te, Lalafell, Au Ra, and Viera, each with their own unique appearances and genes.

There are far too many genes for me to list, so please check them out ingame!



  • None right now, but if you find a bug please let me know in the comments and include a HugsLib log!



  • Why?
    - Why not. <3

  • Where do they spawn??
    - They spawn in most basic factions, though with the Xenotype Spawn Control mod, you can put them wherever you want.

  • I have a suggestion! I don't like this or this!
    - Great, put it in the comments, just don't be an ass about it or you'll be ignored!

  • I found a bug! Help?
    - Put it in the comments with a description of what's happening and a link to a Hugslib log. No log, no help!



  • 09/07/2025 - Initial release
  • 28/08/2025 - Added compat for Simple Blinking Animation
  • 04/09/2025 - Patch for Non-Binary Gender mod.


  • Art & XML by Erin[www.patreon.com]
  • Writing by Haru'a

RimWorld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]


[discord.gg]
[www.patreon.com]
65 Comments
Erin  [author] 4 Sep @ 3:40am 
@divineDerivative
- I made a patch that when the non-binary mod is detected it gives them the standard body gene. There's no way for me to make a custom body and limit it to the body types I select, so I'm over it and simply made a patch.
divineDerivative 3 Sep @ 7:18pm 
@Erin Hi, Non-Binary Gender author here. My mod is not forcing the thin body type, vanilla is. If there are no body types on the adult back story, there's a 50% chance to be assigned the thin body type, or the standard body type for the pawn's gender. All I do is a second 50% to choose between male and female if thin was not chosen for a non-binary person. This happens to all pawns, of any gender, whether my mod is installed or not. Genes are applied later in the process.

You don't actually have any vanilla xml stating that a thin body type is not allowed. It's only VEF stuff, and there's no fallbacks for if the gender is not male or female. The gendered genes aren't getting applied at all. So if they were assigned thin earlier, they keep it. Vanilla provides body type genes for limiting xenotypes to specific body types. Just adding Body_Standard to the xenotype keeps them from spawning with body types they shouldn't have.
Erin  [author] 3 Sep @ 2:28pm 
@🌸The Kitsune🌸
- I was suspicious that it was the non-binary mod conflicting and yes, it is. Not only is it forcing the thin body type, disregarding any gendered setup in the XML, it glitches out the other body types while doing so.

For now there's little I can offer other than you copying the bodyTypeGraphicPaths for female or whatever and adding the thin/hulk/fat in there. That fixes all the issues.

It's imo a very destructive way to do things from that mod, and it really should be allowing for situations where there's no thin body type texture available.

They really should try and add some system for checking if the body type is available first before destructively forcing it. The way they've done it is going to break any xenotype that has specific body types available, not just mine.
🌸The Kitsune🌸 3 Sep @ 1:50pm 
I went back and asked the Non-Binary Gender mod author for a patch for these xenotypes, so even if nothing's found, at least the NB gender mod patching for the occurrence that a pawn spawns with a glitched body it should be fine.
Erin  [author] 3 Sep @ 1:46pm 
@🌸The Kitsune🌸
- A friend is also testing it and investigating it since I'm busy right now. We'll see.
🌸The Kitsune🌸 3 Sep @ 1:45pm 
Then it probably has to do with Odyssey or something. I'll keep poking around but at this point it seems like there's nothing that can be fixed on your end and that your mod is fine.
Erin  [author] 3 Sep @ 1:30pm 
@🌸The Kitsune🌸
- That's the thing. They SHOULDN'T spawn with a body type that they're not allowed to. They're specifically set in the xml to spawn with the body types that they're allowed to.
🌸The Kitsune🌸 3 Sep @ 1:29pm 
I love your mods and can't play without them, but I think you're focusing too much on the body type discussion. I didn't request that the mod get additional body types, I am just explaining an error that happens that can potentially brick saves with how generated pawns might spawn and break the xenotype's body type restrictions due to the custom textures.

I posted the logs and I've been able to reproduce it in the dev quicktest, both by spawning Tribal trade caravans, randomly generating a bugged Au-Ra with Character Editor, and by the bug bricking my save.
Erin  [author] 3 Sep @ 1:18pm 
@🌸The Kitsune🌸
- It's not the fact that it's a heck of a lot more work; an extra 9 textures, in fact, changing the markings on the body, which also means they get very horribly stretched for fat and hulk bodies. It's the fact that, like the Viera, it doesn't make sense for them to use those body types. Every single one of my xenotypes uses set body types for each gender. How is it only now that there's suddenly an issue?
Erin  [author] 3 Sep @ 3:58am 
@🌸The Kitsune🌸
- they only have standard body textures, and should only spawn with standard bodies. All of the body types are a lot of work and it didnt make sense for me to draw the fat body types for an Au Ra when in FFXIV, they're slim.

@Realm Imp
- .... yes? It says so in the description that each xenotype comes with its own genes, i just couldn't list them all as theres far too many.