RimWorld

RimWorld

147 ratings
Stabilize Bleeding
   
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Mod, 1.6
File Size
Posted
Updated
370.110 KB
9 Jul @ 9:37am
20 Jul @ 2:04pm
6 Change Notes ( view )

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Stabilize Bleeding

Description
Allows doctors to tend to only wounds bleeding on downed pawns at their location, Prioritizing wounds to tend to first based on bleeding severity.

Adds a "Stop bleeding on [Pawn]" option to the right-click context menu when selecting a doctor and clicking on a downed pawn with bleeding wounds.

Unlike vanilla medical treatment, this focuses specifically on stabilizing bleeding injuries.

Doctors will not use medicine, nor waste the time to find some as this is intended as an emergency action to avoid pawns bleeding out.

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Originally, this mod was supposed to be an update to the 'Stabilize' mod that I wanted to update to 1.6, but I seen it was overlapping with the vanilla 'Tend Here' function pretty much, and didn't have much use anymore.

So I thought that shifting this to be about stabilizing bleeding wounds specifically would be a mod I would love to have myself.

Due to this, I had to rewrite the mod entirely, so this will be it's own entity from now on.

Credit to the original mod 'Stabilize' and the inspiration for this below.
Original Mod Link: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2023407836
33 Comments
OrangeQuill 18 Aug @ 9:07am 
Oml I did not realize you could queue up tasks. Sorry for the dumb question,Thanks
Captain Shitface  [author] 18 Aug @ 8:56am 
@OrangeQuill Vanilla 'Tend Here' has some differences, obviously otherwise this mod would be redundant.

1. You must be drafted to use vanilla 'Tend Here', while this can be used while undrafted as well.

2. Vanilla 'Tend Here' tends to ALL injuries. Yes it prioritizes heavy injuries, but that pool it considers is for every injury. This ONLY does bleeding injuries, allowing you do queue multiple people to have their bleeding wounds tended, and it will only do the bleeding wounds.

When capturing prisoners for example, this difference is extremely important. Spending time to tend to 10+ non-bleeding wounds on prisoner A, when prisoner B is bleeding out is stupid, and requires heavy micromanagement to deal with. Even then, it may try to tend to other 'critical' wounds that aren't actually bleeding, and ultimately have the patient bleed out.
OrangeQuill 18 Aug @ 8:25am 
Doesnt this already happen on vanilla? In my experience pawns will prioritize heavy bleeding wounds first and then deal with non-critical injuries even in the field if they're drafted
BiriCristão 12 Aug @ 7:44pm 
neat man thx for the work, a nice idea enhanced even further.. Jesus bless u man
General Profit 6 Aug @ 7:29am 
Will it apply medicine if the doctor has it in their inventory (such as smart medicine mod etc)
Captain Shitface  [author] 2 Aug @ 7:41am 
Ahh, I see that the vanilla 'Tend here' function actually drafts pawns when you use it. I didn't even notice that, guess that's the only problem with the vanilla version lol
Captain Shitface  [author] 2 Aug @ 7:39am 
@Azll You can stabilize bleeding while undrafted in this mod right now :o I made the change after others had mentioned it
azll 2 Aug @ 4:03am 
Thanks for this alternative mod!! I did prefer how 'stabilize here' didnt require pawns to be drafted. I liked to queue up stabilize here and then rescue and forget about it but now i forget pawns will stand drafted being useless after stabilizing. Totally a me problem, but I wanted to throw this out here.
Fired 30 Jul @ 11:40am 
Shitface to the rescue once again.
Captain Shitface  [author] 20 Jul @ 10:41pm 
@2974356490 Fixed this issue