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RimWorld

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MIM Warhammer 40k Genestealer Cult Core
   
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Mod, 1.6
File Size
Posted
Updated
4.689 MB
7 Jul @ 11:24pm
20 Sep @ 7:28pm
7 Change Notes ( view )

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MIM Warhammer 40k Genestealer Cult Core

In 1 collection by emitbreaker
MIM WH40k Mod Collection 1.6 Migration Completed
45 items
Description
Starting Scenario pawn may looks odd
However, save and reload game will magically fix the issue for both w/ or w/o Biotech.

Summary
Core library for Genestealer Cult Faction mods from MIM Warhammer 40k mod sets.

The mod itself doesn't give you many new functions, but it is necessary if you want to play Genestealer sub factions.

As you can see above screenshot, this mod adds new pawn spawning mechanism calls "Genestealer's kiss". (Although, you may need to subscribe sub faction mod to use the ability properly.)

One of your genestealer cultist pawn can cast the ability to a downed pawn. Then, they will be instantly transformed to Genestealer Cult and became your new colonist.

New Races: Genestealer
Looks same but Patriarch has bigger body size if Vanilla Extended Framework is enabled.
Purestrain Genestealer


Patriarch


New Xenotypes
Initial Gen - Brood Brothers


Second Gen - Acolyte Hybrids
Acolyte hybrid


Acolyte Iconward


Aberrant


Aberrant Hypermorph


Third Gen - Neophyte Hybrids


Special Gen - Magus


Forth Gen - Genestealers
Purestrain Genestealer


Patriarch


New Spawning Mechanism
Genestealer's Kiss


New Culture


New Abilities
Genestealer's Kiss
See above new xenotype and new spawning mechanism section.

Abominant


Acolyte Iconward


Magus


Primus


Patriarch


New Buildings


Optional Mods

Buy me a coffee if you wish[buymeacoffee.com]
36 Comments
emitbreaker  [author] 22 Sep @ 12:54am 
@Blink Welder Auch... That must be mistake. Only Aberrant and purestraints have those insane power. Will check it later. Thanks for heads-up!
Blink Welder 21 Sep @ 5:33pm 
And a third unrelated issue, but Acolyte hybrid's have an insane "mass capacity", like over 1000kg. Just form a caravan and they're going to have somewhere around 1150kg carry capacity on average! That seems, unexpected. I noticed Necron's have a similar thing, crazy high mass capacity, but I just figured it was some cannon thing I didn't know about. :D

None of this stops me from having a lot of fun with your mods, they're great, very glad you made them and keep them up.
Blink Welder 21 Sep @ 4:39pm 
@emitbreaker Thanks! I'm going through each of your mod races one by one, it's super impressive work. Great job.
emitbreaker  [author] 20 Sep @ 7:29pm 
@Blink Welder Acolyte issue fixed!
emitbreaker  [author] 20 Sep @ 6:29pm 
@Blink Welder If I remember correctly, Purestrain case is intended - they are more likely belongs to the hive mind, not the cult, so I think I didn't coded them to inherit parent gen's ideology. If you wish, I think I could change it.

and about Acolyte... highly possibly just my mistake XD
Blink Welder 20 Sep @ 4:47pm 
I created a test map and spawned a while set of every generation, both sexes, all valid ages. I'm thinking maybe sterile 2nd generation is a lore thing I don't know about? 1st and 3rd generation are fine, IVF works like expected, but all variants of Acolytes show as sterile when trying to exact Ovum or fertilize. Ignore me if this is cannon, I think this is what happens since my only exposure to Warhammer is through your Rimworld mods :D
Blink Welder 20 Sep @ 2:49pm 
And an unrelated issue, but Acolyte hybid's seem to be sterile in regards to IVF. Their bio’s show them both them with the Fertile gene, and they’re both over 18, and the female has a fertility of 175%, but both are shown as sterile when I try to extract an ovum or use the male to fertilize an stored ovum. So far they haven’t gotten pregnant on their own yet…
Blink Welder 20 Sep @ 2:40pm 
It looks like when use a 3rd to 4th generation kiss (Neophyte hybrid to Purestrain genestealer), it doesn't update the new genestealer’s ideology! LOL. I just get a new genestealer pawn who is really really upset that everyone doesn’t follow their original xenophobic savage Impid beliefs :D

I got lucky and had a recent autosave so I tried it a few times, it seems consistent. Love your mod's btw.
dragoneye9369 8 Aug @ 11:12am 
Okay will try that thank you
emitbreaker  [author] 8 Aug @ 5:43am 
@dragoneye9369 If it is so, I think your local Core mod did not updated properly. Please unsub (and if possible delete local copy of my core mod) and resub the mod. Few days ago I have changed assembly structure to split them down into an independent components, and seems like few people facing steam-doesn't-update-mod-properly situation. Let me know if the issue still persists.

Also, you can paste the log on Core mod's error log thread :)