Stellaris

Stellaris

49 ratings
Cyberization Vanilla Fix [4.1]
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152.602 KB
6 Jul @ 5:51am
8 Oct @ 9:57pm
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Cyberization Vanilla Fix [4.1]

Description
This mod resolves some vanilla 4.0 issues during Cybernetic Ascension, e.g. where founder species could be unexpectedly transformed into a random, different species.

Forum: Cyberization situation turns founder pop into a random uncyberized one
Official reports fixed:
Just as it fits:
It overwrites parts of 'machine_age_situation_events_1.txt' and secondary, for minor bugs, parts of 'assimilation_events.txt' (and a couple of 'utopian' events).
So therefor WILL DISABLE ACHIEVEMENTS!
✔️ Fully compatible with Ariphaos Unofficial Patch and all mods which don't overwrite 'cyber.3, .4, .6 and .9'.
✔️ Compatible with Scripted Trigger Undercoat.
✔️ Integrated compatible with "z Expanded Traits, Civics, Pops, and More"Just throws error warning: cannot find trait with key: trait_auspicious

Now also with active reverse fix for your precious save games (meaning the event can be fixed after it has occurred in any state).- without warranty. If not, give me your savegame
If you find any related issue, let me know.

Have fun!


• Previous LEGACY 3.14 version

Big Thanks
To Person012345 for supporting me.

To other modders:
Originally posted by FirePrince:
You are free to borrow anything you need from this mod to make your own without asking me for permission, if you put credit to the original modders. You are responsible to read and understand my contents by yourself.

Only a drop on the hot stone.


Support my work
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• Check out my mod list on Steam!
27 Comments
Lanimore 9 Oct @ 8:02am 
You gave us a great present.
We like that!
FirePrince  [author] 8 Oct @ 9:44pm 
Thanks for feedback
FirePrince  [author] 8 Oct @ 9:43pm 
@Mondschein: this keeps a vanilla bug because I fixed the entry trigger for this event, so the possibility of this bug occurring is naturally increased. This var is special, somehow you can't check if it is 0 or not, but I try to find a solution.
Mondschein 6 Oct @ 6:48am 
After playing for a while I will get the following error which leads to freezing the game:
[15:40:02][effect_impl_pop.cpp:751]: transfer_pop_amount: the amount of pops to transfer should be more than 0 (got 0) at file: events/01_assimilation_fix.txt line: 57

I traced it down to this mod...
Any chance you could add a guard clause or fix it somehow?
Jadebenn 30 Sep @ 5:05pm 
You just saved my game. Thank you so much!
FirePrince  [author] 30 Sep @ 5:33am 
Updated to v4.1
Dobrynja 29 Sep @ 2:49pm 
Thank you for the mod, Is there a chance of an update to 4.1? This problem is still here in Shadows of the Shroud, even though PDX says it's fixed. My Psi-ascended machine empire's leaders keep losing the Psychic trait seemingly at random, might be because of modifying my species but I can't tell.
colins04 27 Aug @ 7:26pm 
Thank you so much for this. I wasn't able to get it to work on my latest save, but it did work on a backup save from a few in-game years earlier. Also, for some reason, it applied the limited cyborg trait instead of the normal cyborg trait, but this was easily fixable with the developer console.
Wood 14 Aug @ 11:08am 
this saved my game, thank you
FirePrince  [author] 6 Aug @ 11:11am 
Just added a fix for Synaptic Lathe pops purge (+ optimized weighting)