RimWorld

RimWorld

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BoneReapers ReMarrowed
   
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Mod, 1.6
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21.584 MB
4. čvc. v 12.53
27. srp. v 8.29
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BoneReapers ReMarrowed

Popis
The 1.6 port/rebalance of the beloved bonereapers mod, alot of changes have been made so be sure to read the changelog in the discussions page
the original creator of this mod has asked not to be credited but we DO have permission from him and have been given full ownership of Bonereapers as a mod.

we do not know if we plan to expand this mod or not, but the CVN team will strive to maintain this mod for versions to come

Our discord link is currently unavailable, people have been stalking and harassing a developer over a ♥♥♥♥♥♥♥ mod
grow up, and im sorry to any this inconveniences



Behold the magnificent BoneReapers! Truly the best rulers a rimworld could ask for; they only demand bones, like the ones inside you. You weren't really using them, were you? Against the players colony, they are a heavily armoured and melee-focused faction that feels no pain and will forcibly take your bones. ENJOY.

The best way to use this mod though is to BE the BoneReapers and enjoy the greater things in death. As a bone reaper, you will be harvesting the rimworld for bones and souls to make the most splendid colony that only the dead can truly appreciate. Which they should appreciate since the whole colony was made FROM them, truly the greatest form of recycling.

This faction is meant to be abit overpowered so keep that in mind.



There are 5 xeno types, all of which are crafted. Each one is related to a role for the colony. They do all share some similarities like no pain, they rarely need to eat, they do not need sleep, toxic means nothing to them or cold and do not bleed, as well as a few more minor changes compared to normal pawns.



5 craftable animals that all come in random variations
Each one also fills specific roles, just like the Xeno types, with more planned.
The Scarab cleans and hauls, the Mongrel is an attack dog, the Ghora is a war mount and pack animal. The Daraigana is a war mount, and the Gheist and Horror are humanoid chaff creatures.



1 upgradable armor set and matching upgradable helm, with tons of random variations on it, and one armor that matches the strength of power armor.

3 upgradeable shields with a bunch of choices for looks. The third and largest shield is meant for the Archons and will look weird on other pawns, but that's up to you to use it on them or not.

2 full weapon sets, the second of which is as good as mono and comes with personas on them



The BoneReaper faction is meant to be hard to fight for all you masochists out there; however, if you play as the BoneReaper faction scenario, they will be friendly to you.



misc items currently in the mod.





Is it compatible with CE?
Ask CE! or go annoy someone who likes CE enough that they make a patch.



brrainz.harmony
Ludeon.RimWorld
Ludeon.RimWorld.Ideology
Ludeon.RimWorld.Royalty
Ludeon.rimworld.biotech
OskarPotocki.VanillaFactionsExpanded.Core
sysrchalis.processor.framework
pphhyy.bonereapers



This mod was made with this mod in mind
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3202008037



Writing: Milksterdoodle, JerryTheCultist, BoneZone
XML:Aquiles, Zhak, JerryTheCultist
C#: Mashed/Aludis, Lee
Art: Artist choses to be uncredited
Screenshots: Kentar

The idea for this mod borrows heavily from "age of sigmar Ossiarch Bonereapers" from Games Workshop.



no bugs currently known
Počet komentářů: 34
Negada před 16 hodinami 
"Could not load texture 2d..." message after the last update. Update the mod please :2016butterfly:
Suggs 30. srp. v 6.10 
Seems like I'm having some trouble with the soulforge. Colonists will haul the bone needed to the forge but then will not grab the souls. I can't force it by right clicking the forge either. I've got a lot of mods loaded (200+) so this could very well be a mod conflict issue but my Debug log doesn't seem to be generating anything. If you have any debug tips that I can use to get some more info, I'd appreciate it. Anything I find I'll report back here.
Latex Santa 6. srp. v 4.07 
@JerryTheCultist
Thanks very much for updating this.
JerryTheCultist  [autor] 22. čvc. v 12.37 
and the armor crafting chain does work
JerryTheCultist  [autor] 22. čvc. v 12.35 
@Malonumas soulgem issue fixed
JerryTheCultist  [autor] 22. čvc. v 12.20 
@johnnyrgames considering we dont do anything with crafting code

id like you to confirm it is infact this mod doing it, as i presume you are playing with other mods
johnnyrgames 21. čvc. v 18.28 
for some reason this mod is screwing with my crafters, they are basically unable to make masterwork or legendary gear with or without the creative inspiration, like ill get the popup saying they made a masterwork item and then the "jump to item" doesnt work and i look and its cuz they made like a good item instead
Kim Jong Goon 18. čvc. v 9.51 
Hello, pardon me if I'm missing anything but I can't seem to build the Soulforge even after researching? I also went into god mode and it didn't show it as a buildable production building. Is this a bug?

Thank you!
JerryTheCultist  [autor] 16. čvc. v 21.34 
@Malonumas ill look into it later
Malonumas 16. čvc. v 21.12 
and the build chain for armor dont work? Helms need the Tier helm befor. Armors dont.