RimWorld

RimWorld

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[RC]Exostrider spawn removed
   
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Mod, 1.6
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875.172 KB
2 Jul @ 4:04pm
30 Jul @ 2:52pm
4 Change Notes ( view )
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[RC]Exostrider spawn removed

Description
Revamp how Exostrider spawn on the starter map with a more smooth approach.
There's still a base chance of the exostrider to spawn on the starter map ! (5% base chance --- adjustable in mod setting)

Steps:
1. Wait for the exostrider ruin quest to drop.
2. Or call allies to obtain the quest.

03/07/2025: random chance to spawn in starter map
32 Comments
Marshall 30 Jul @ 3:20pm 
Lol, no need to apologize. This is a hobby after all, and that was a really fast response time compared to some of the bug reports I've given out over the years. :squirtyay:
Anyway, I activated the mod with no errors. Then I loaded up a new game and it seems to have correctly not-spawned an exostrider, so it seems to be working correctly. :steamthumbsup:
Pseudo Neutre et Soft  [author] 30 Jul @ 2:52pm 
@Marshall It should be good now ! Tell me if anything is wrong (sorry for the wait also)
Pseudo Neutre et Soft  [author] 28 Jul @ 10:48am 
@Marshall I'll do a cleanup as soon as I am home, it should be ok to use this mod since its only a prefab defined in the files but I didn't use in game and if used, it should just spawn it without the door. Really sorry for this rooky mistake and for the incovenience, I ll be done in 1 day normaly if i'm home tomorrow :steamthumbsup:
Marshall 28 Jul @ 5:17am 
With this mod loaded I get an error about a missing SecurityDoor def. Looking into it showed me that the Security Door is from Anomaly, the only DLC I don't own. This mod is using it in the 'Urban Camp' section of the Prefabs.xml file, and unloading this mod got rid of the errors, so that was definitely the culprit. I like the idea of the mod, so I hope you can change that door to a plasteel autodoor or something. Maybe the Security Door could be spawned if your mod detects that Anomaly is installed somehow? I don't know a lot about Rimworld modding, but that seems like something that should be doable.
Pseudo Neutre et Soft  [author] 18 Jul @ 9:21am 
adding*
Pseudo Neutre et Soft  [author] 18 Jul @ 9:21am 
@Lucky like addind a room containing a exostrider ? that's what you mean ?
Lucky 17 Jul @ 11:41pm 
If you do the spawn stuff with the other dlc's I think it would go well with stuff like Anomaly Research Asteroid and Mechanitor Orbital Platform.
Pseudo Neutre et Soft  [author] 9 Jul @ 4:33pm 
@ravinglegend no problem 😉
Ravinglegend 9 Jul @ 2:46pm 
Okay thanks for letting me know. I did not know how that works.
Pseudo Neutre et Soft  [author] 9 Jul @ 2:36pm 
@Ravinglegend it is choose at the start of the game, unchangeable, so if you do another game, it'll be another non-hostile faction