Stellaris

Stellaris

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Flesh-Rooted Hive Mod
   
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7.824 MB
2 Jul @ 1:01pm
1 Aug @ 1:51pm
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Flesh-Rooted Hive Mod

Description
Flesh-Rooted Hive Mod Description
Delve into the depths of cosmic horror with the Flesh-Rooted Hive origin mod, where your hive mind transcends simple chitin and synapse to become an immense biomass entity rooted deep within worlds. As the Flesh-Rooted Hive, your colonies sprout colossal living structures, weaving together flesh, roots, and sinew to harvest the very life force of each planet. While your ships are strengthened by regenerative hulls and potent biological weaponry, your empire’s connection to decaying worlds slows technological progress outside biology, forcing you to adapt through growth and consumption rather than innovation.

Establish Flesh Root Colonies to strengthen your foothold across the stars, then upgrade them into powerful Flesh Root Nexuses, which amplify pop growth, food production, and drone efficiency on their worlds. Further ascend by transforming these nexuses into Flesh Root Thrones granting even greater growth, production, and planetary bonuses.

Finally, unlock the Throne of Flesh Eternal Ascension Perk to achieve the pinnacle of biomass dominion: constructing the Flesh Root God Nexus, an ultimate capital upgrade that doubles the effects of the Flesh Root Throne, massively enhancing growth, production, unity, naval power, and biomass supremacy across your empire. Whether you seek to spread your tendrils across the stars or simply stand as an unyielding monument to life’s darkest evolutionary paths, the Flesh-Rooted Hive will leave the galaxy trembling in awe and terror.

(if you are using another mod manager, it will most likely appear there as "civic test")

(ALSO, big thanks to https://gtm.steamproxy.vip/id/Daemon__kitty/ for the Biogenesis DLC which enables me to utilize biological shipsets)

🩸 Features
✅ New Origin: Flesh-Rooted Hive – become an empire of living biomass rooted into the worlds you conquer
✅ Unique Ascension Perk: Throne of Flesh Eternal – unlock your ultimate terraforming form
✅ New Planet Class: Flesh-Rooted Hive World – a horrific biomass world type
✅ New Planet Class: Barren Ocean - grants varying food deposits as you harvest the resources from the depths
✅ New Trait: Fleshly Roots – gained through your origin for terrifying adaptation
✅ New Planetary Decisions:

Plant Flesh Root Colony

Upgrade to Flesh Root Nexus

Evolve into Flesh Root Throne

Transcend into Flesh Root God Nexus

✅ New Resource: Biolytic Mass – The lifeblood of your empire. Produced from deposits, decisions, and buildings. Required for:

Terraforming into Flesh-Rooted Hive Worlds

Branch deposit upkeep

Planetary decision upgrades

Future military projects and growth enhancements

✅ New Building: Biolytic Weaver Sapling (creates biolytic weaver jobs and increases pop growth)
✅ Upgrades to Biolytic Weaver Sapling -> Biolytic Weaver Shoot -> Biolytic Weaver Trunk -> Biolytic Weaver Canopy -> Biolytic Weaver Godseed
✅ New Jobs: Biolytic Weavers – Hive-exclusive workers that convert food and biomass into further growth potential.
✅ New Deposits & Upgrades: Each tradition branch grants escalating planetary bonuses
✅ Custom Tradition Tree: Branches of Plenty, Spires, Dominion, Shadows, and Harmony
✅ New Music Track: “Dirge of the Flesh Garden” – A haunting ambiance (track: Frightmare by Jimmena Contreras) to accompany your rise.
✅New Armies:Rootling Strain (Basic)

Sproutkin Strain

Barkguard Strain

Thornkin Strain

Godseed Warden (Elite)

Defense Army: Biolytic Warden

✅New Event: "The Bloom Beneath": A strange resonance pulses from the crust of our cradle-world. Deep beneath the subdermal layers of the biosoil, a fibrous mass has awakened—throbbing, whispering, blooming. It is no natural formation.\n\nThe Hive's synaptic feelers report a surge in ambient bioelectric activity. Fungal membranes and tendril colonies have ruptured into the surface, forming massive organic protrusions that exude an intoxicating pheromone—a call, a lure, a hunger.\n\nWe do not remember planting this seed. Yet it remembers us.\n\nThe Bloom offers us a choice: to nurture it, to dissect it, or to destroy what we do not understand.

✅Based on your choices, you advance through an event tree- with each choice deciding the fate of the Bloom Beneath the surface of your world!

✅Flesh Rooted Hive Namelist for planets, names, ships, and armies

✅New Building: Data Spindle (creates biolytic weaver jobs and boosts society research)


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Translations:
- French: steam://openurl/https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3542032094
Popular Discussions View All (2)
10
24 Jul @ 12:01am
Feedback and Bugs
superbat775
2
30 Jul @ 7:59am
Ideas for Future Features
superbat775
82 Comments
superbat775  [author] 22 Aug @ 4:50pm 
They can find them and build stations over them, but i haven't made it to where they give a resource that could be useful to them yet.
w.girl27 21 Aug @ 7:10pm 
weird question is the barren ocean confined to the fleshhive or can other empires find and or create them?
GreyKnight 20 Aug @ 9:13pm 
aight ignore my stupid i had the wrong origin selected mod works great....

:/
superbat775  [author] 20 Aug @ 5:21am 
First question, are you playing with any other mods?
GreyKnight 19 Aug @ 8:20pm 
Not sure if doing it wrong. picked origin and when i play i see option for the ultimate throne but starting world is just a normal world?
superbat775  [author] 10 Aug @ 8:19pm 
I will be sure to include those changes in the next update!
fedekk2014 9 Aug @ 1:44pm 
For origin_tooltip_flesh_rooted_hive_effects, please update the text as follows:

Remove §YEffects:§!

Apply color formatting to the values as in the example below:

- Colony Ship £food£ Food Cost §R+7§!
- Colony Ship £alloys£ Alloys Cost §G-5%§!
- Ship Fire Rate §G+2%§!
- Ship Hull and Armor Regeneration §G+5%§!
- Biology Research Speed §G+1%§!

§RNegative Effects:§!
- Pop Growth Speed §R-2%§!
- Physics Research Speed §R-1%§!
- Engineering Research Speed §R-1%§!
- Amenities §R-15%§!
- Habitability §R-1%§!
- Naval Capacity §R-1%§!
- Defense Platform Capacity §R-1§!
- Improve Relations Envoy Effectiveness §R-5%§!
fedekk2014 9 Aug @ 1:44pm 
hi, @superbat775

Missing Elements for the Mod:

The string graphical_culture_tooltip_fleshy_hive is missing text r this tooltip.

The origin "Flesh Wilderness" is missing both its icon and its origin image.

The tooltip for origin_tooltip_flesh_wilderness_effects currently reads:

§YUnique Flesh Wilderness Start§!
Begin on a wilderness world integrated with your biomass network.

It should be updated to:

- §YUnique Flesh Wilderness Start§!
- Begin on a wilderness world integrated with your biomass network.
fedekk2014 9 Aug @ 1:17pm 
superbat775  [author] 8 Aug @ 11:14am 
It was the side effect of making biolytic mass deposits accompany my custom Barren Ocean planets. I did already have a note to fix it to where it changes its deposit resource based on the empire it detects (so, restricting the biolytic mass to be basically only for the FRH Origin).