Sid Meier's Civilization VII

Sid Meier's Civilization VII

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Matt's Leaders: Sophia Duleep Singh
   
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File Size
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1.519 MB
1 Jul @ 2:44pm
25 Aug @ 8:42am
6 Change Notes ( view )

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Matt's Leaders: Sophia Duleep Singh

In 2 collections by mattwho
Matt's Civs and Leaders
8 items
Sikh Empire and Sophia Duleep Singh
2 items
Description


Suffragette and civil rights activist, Sophia was born into the royal family of an Empire already annexed by the British. She was raised in the land of her people's conquerors, with Queen Victoria as her Godmother.

Though Britain was desperate to subdue her family and integrate them into the British aristocracy, Sophia rebelled. She took to the life of a militant Suffragette, facing multiple arrests for her direct action against the state. She likewise advocated for Indian independence.

Advance women's rights, and cultivate a high-skilled workforce as you provide representation, education, and civil rights for all.



FEATURES
  • New Leader: Adds a new leader with a game-changing ability to train specialists from the very start of the game - but be careful of high gold maintenance costs.
  • Narrative Storyline: A full complement of narrative events, including a leader story. Explore the politics of the Suffragettes and the early Civil Rights Movement, and meet some famous characters along the way.
  • 3D Character:An animated 3D model representing Sophia. [Currently a placeholder until better tools for modifying models and adding animations etc become available]
    • Thanks to Izica who discovered a way to replace leader models! Make sure to install their leader model changer in order to use this mod.
  • Great People: Some of Sophia's narrative events grant Suffragette units: special great people who grant bonuses to Specialists.
  • Mementos: Three mementos themed after Sophia, including the newspaper 'the Suffragette', her beloved borzois Floe and Preciosa, and the WSPU Badge.
  • Dog Memento: With Floe and Preciosa, keep your Scout Dogs at home to make your people happy!
  • Important: Mementos are fiddly at the moment without full mod support from Firaxis. To unlock the mementos, start a game as Sophia, then return to the main menu to start a new game, and the mementos should be available! Let me know any issues you encounter with this, as that'll help us understand what works and why, and maybe find better implementations.

Like my mods? Please consider supporting me on ko-fi.[ko-fi.com]
15 Comments
Renouf 29 Aug @ 4:12pm 
Big agree with policies being pretty boring in basegame, its kind of a shame, makes the civic tree a lot less fun than the tech one. Britons sound cool, excited for that - hope we get those art tools sooner rather than later. Good luck with your doctorate!
mattwho  [author] 29 Aug @ 2:31pm 
well thank you for the interest! ive got 3 or 4 new things in the works, but a lot's on pause for a little bit. i'm due to complete my doctorate in about a month so i'm focusing on that, and firaxis still hasn't given us proper art tools to customise assets. so e.g. right now we can't include appropriate models for any wonders or unique improvements. i have an antiquity britons civ ready to release mechanically, but i don't want to publish it when the unique improvement just look like an empty tile. a leader i have in the works will also need some extensive 3d asset work. the justinian concept for policies is really fun: ive been mulling for a while on how to design a leader who really makes policies rewarding. lafayette could have been really fun, but ultimately you end up with more slots than there are good policies to make use of.
Renouf 29 Aug @ 11:44am 
Aww that's a shame re: interest but you're probably right unfortunately, and didn't realise they were such a pain in the neck to put together, especially compared to full-on leaders and civs and models and all that crazy stuff you've put out. And do keep injecting that flavour into whatever you do make, know someone out there enjoys it too ahaha. I really think the roleplay/immersion factor is what elevates your mods into feeling like proper DLC quality products rather than fan projects. That and the crazy gamechanger gimmick abilities which I LOVE. Fingers crossed for a Justinian-type who gets double effects from slotted policies & traditions but also crisis cards and he has to slot all of them .. or an 'Isabella of Wonders' who gets double effects from them with some kind of downside.. or something equally crazy hehehe. Keep on rocking!! Can't wait to see what you cook up next!
mattwho  [author] 29 Aug @ 7:12am 
in sum: i worry it could end up being a lot of work for something only a small number of people end up playing with, which is a shame, but for now i just include them as part of my other mods
mattwho  [author] 29 Aug @ 7:12am 
awh this is such a lovely comment! thank you!
an events pack mod sounds like it'd be a lot of fun, and i'll do it if there's interest! my main hesitation is i'm not yet sure how popular events are with the civ community. i know only a handful of people (like me) who enjoy them and like reading them and taking in the flavour. i also know some people just look at the reward tooltips and click without even reading any of the flavour lol.
they're also currently one of the most complicated things to mod! which may seem strange, but basically the pieces involved are scattered across loads of different dataframes, and testing is incredibly complex given you have to reproduce the conditions for the event every time. leader questlines are especially bad for this, given they form mutually exclusive branching lines of events.
Renouf 29 Aug @ 3:01am 
Hey Matt, you shine with all the creative aspects of these mods! Your passion for history really bleeds through - the little narrative flavour and events are wonderful, I especially like the Unique GPs here. It's just a shame that leaders are so finicky right now!
Have you ever thought about making a proper historical events pack, like the VIET mods from Crusader Kings? It's a concept they teased with those Rome - Carthage interaction events but never really went all the way, and I think there's a lot of potential there. Even just the example mod Sukritact put up with one Maurya-Greek 'Yona' questline was a really interesting proof of concept. I think you have the exact intersection of ability and creativity to make something like that really cool. Unique GP from events? Getting free Purabhettarah when you declare war on Rome as Carthage? The Hellenisation of Rome or the Indianisation of the Khmer? Sky's the limit!
mattwho  [author] 25 Aug @ 9:27am 
latest update fixes benjamin franklin FPO appearing as the leader model,
but changes to the backend in how models are loaded mean sophia's skin colour is currently bugged. currently working to find a new solution on this.
mattwho  [author] 30 Jul @ 11:51am 
it shouldnt be a dependency! i'll take a look at what could be causing this. it can be difficult to test for compatibility without dlcs that i own, as i think the game can still access the files even if i disable them.
Flactine 30 Jul @ 3:15am 
Game can't run in modern era without Crossroads of the World DLC, please set this DLC as dependency.
mattwho  [author] 21 Jul @ 2:18pm 
well spotted! thanks, it's fixed in the latest update.