Sid Meier's Civilization VII

Sid Meier's Civilization VII

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Matt's Civs: Sikh Empire
   
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33.593 MB
1 Jul @ 2:24pm
30 Sep @ 7:18am
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Matt's Civs: Sikh Empire

In 2 collections by mattwho
Matt's Civs and Leaders
8 items
Sikh Empire and Sophia Duleep Singh
2 items
Description


A bastion of tolerance and religious freedom, nestled in a region steeped with strife, the Sikh Empire emerged as a fledgling rebellion against the Mughals, and made itself known: conquering Lahore and Delhi, and founding a multicultural, multi-religious Empire in the Punjab.

Found a Religion in the modern age, and complete the Modern World's Fair Legacy Path by converting your own cities.

Train Jathas and have them stay at home: engaging in Seva and improving the productivity of your people.

IMPORTANT You gain relics by converting your own cities. This means they must be controlled by you, and cities not towns, at the moment you convert them.



FEATURES
  • New Civilization: Adds a new Civilization representing the Sikh Empire, themed on the founding of one of the world's most recent major religions, and that religion's tolerance and eschewance of poselytism.
  • Unique Civic Tree: A unique Civic Tree that guides you on that journey, from the first poetry, to the compilation of the Guru Granth Sahib.
  • Unique Alternate Legacy Path: Instead of training Explorers and uncovering artifacts, create new holy Relics by spreading Sikhism within your Empire.
  • Unique Quarter: Develop cities into centres of Sikh Administration - Takhts - by building Gurdwaras and Sarovars.
  • Unique Military Unit: Boost your cities' yields by stationing Jatha units at home.
  • New Culture Golden Age Cards: Cultural Golden Ages on transition from Exploration to Modern now turn your Temples into Grand Temples: retaining adjacencies, yields, and (importantly) their great work slots.
    • This is part of a workaround so that new Religions can be founded in Modern: existing religions are removed on age transition.
    • IMPORTANT: This workaround also means only one religion may be founded in Modern. This means multiple players playing the Sikh Empire at once are not supported. Only one player may be the Sikh Empire for the ability to work.

COMPATIBILITY NOTES
  • Not compatible with Tomatekh's Historical Religions VII! Sorry.
  • Unlikely to be compatible with anything that changes how Religion works.

Like my mods? Please consider supporting me on ko-fi.[ko-fi.com]
20 Comments
mattwho  [author] 30 Aug @ 4:44am 
i found the source of this bug and it's now fixed in the latest version! thanks for the report
水月儒音 11 Aug @ 8:52am 
sure, the three example mods; all three Matt's civs; Goths; Zhou and Tang China; Ayutthaya; Edo Japan; Policy Yields; TCS improved mod page (a UI mod) and Historical Ideologies. For your information, the only non-Matt's mods that affects the modern age is the mod called historical Ideologies, which according to the description, messes with the ideology civic tree only... Yeah, I know that's a lot of mods and it would be tough to find out which one is not compatible.... apologies in advance
mattwho  [author] 10 Aug @ 12:14pm 
that's a really weird error! could i see a list of mods you're running?
水月儒音 10 Aug @ 10:50am 
Hi, I've been trying out your mods and other people's mod, your mods are indeed a pleasure to play with. However, I've encountered some problem creating the religion despite already prevented mods that mess with Civ's religion system. Specifically, it says, after I built the unique building that "Another player is already following this religion", perhaps there's more mods out there that aren't compatible with yours? I ain't sure.
mattwho  [author] 7 Aug @ 6:11am 
firaxis still haven't provided full modding support. they launched 'development tools', but it's actually just a steam workshop uploader. they've provided no way to add unique 3d assets to the game, and only limited ways to remap existing assets. the backend code is also encoded, so we can't do extensive modding to the core scripts to enable something like that ourselves.
HowMuhKevinNah 6 Aug @ 8:36pm 
@mattwho why?
mattwho  [author] 6 Aug @ 4:19am 
no - it's not even possible to remap it to an existing building/wonder from the game (other than the pyramids which are the default). they implemented the remaps feature for buildings so that they could do their founders palace reskin dlc, but didn't implement equivalents for improvements or wonders or anything else.
Illmatic 5 Aug @ 8:44am 
I see. Is it possible to change the model of Harmandir sahib to Grand Temple by user? Thanks
HowMuhKevinNah 4 Aug @ 10:49am 
This mod is preventing Modern Age from starting. I keep getting "Gameplay database failed validation! See Database.log for details."
mattwho  [author] 4 Aug @ 12:43am 
yes - firaxis still hasn't allowed us to add models to the game or remap wonders, so unfortunately the unique wonder still has to be a placeholder.