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Which of your mods, like EK | EK Armory | EK Utility | EK Artillery | Shipyard, would you recommend for a good experience?
Or is it better not to try them at all?
It might be a bit annoying to answer these questions, haha.
I was considering doing a remake of the mod from scratch once Barotrauma reached a "2.0" sort of development status. Mainly around weapon attachments finally being added to the API, and the 'large turret hardpoints' that were added like a year ago. (EK Gunnery was made back when all weapons had 1 type of hardpoint, which is why it doesn't work with the new 'large' railgun hardpoints) - although now with development direction the game is headed I've stopped work on that for now.
For me, the most under explored section of the world is probably the war itself, I'd love to see a mod that takes fuller advantage of stuff like dynamic Europa's systems and expands them to the levels themselves or adds more objectives beyond attacking random outposts a more certain and impactful wargoal could be interesting let alone the under explored niche of community designed interceptor subs that aren't just "yet another pirate" or "this thing has all of the hull health" would be an interesting experience, imagine dealing with an actual patrol sub similarly geared to yourself, getting nukes chucked at you by a sub that is more interesting than "the 10,000th camel or dugong"
Just a question I was asking myself after what you wrote.
However as for why I was already kind of losing interest in the game, mainly I was already playing multiplayer & campaign less and less since around 2022 - due to alot of the changes around game balance, talents, crafting, and campaign progression systems - almost exclusively just making submarines rather than playing the game. ( Though alot of community servers having 80 LUA mods didn't help either. )