RimWorld

RimWorld

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No toxic fallout 1.6
   
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Mod, 1.4, 1.5, 1.6
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62.806 KB
29 Jun @ 7:31pm
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No toxic fallout 1.6

Description
Gets rid of a poorly implemented event. Gone are the days of your pawn getting dementia for leaving the house. Gone are the days of your pawn wandering outside in the toxic fallout when they have nothing to do. Gone are the days of having to roof your entire base only to take it down 2 hours later. Gone are the days of questioning why 105% toxic resistance doesn't do anything to prevent toxic buildup. Gone are the days of contemplating where the toxic fallout is coming from while you spend 2 irl hours watching your colonists make zero progress.
7 Comments
Chapad0o 19 Aug @ 7:59am 
Dude, I just got through a winter that killed all my cattle. It's okay I take the L, but then after 30 days of almost no progress, when I finally get through the winter, this damn event happens, simply the worst event in the game. Thanks for the mod dude 🙌🗿
SadKoi 18 Aug @ 4:48pm 
I hadn't played for a while and encountered this for the first time.
"Just disable it before you play!"
Yeah, if I'd known about it.
"The description makes no sense"
...This is exactly how my first experience with toxic fallout went down.

I made it through but screw doing that crap all over again. This mod is a life saver for everyone who isn't an asshole apparently. Thank you!
Ash  [author] 3 Aug @ 10:23am 
@jrizzelli it just disables the toxic fallout event. This mod doesn't touch other weather events.
jrizzelli 3 Aug @ 6:58am 
well then how do you remove just the toxic fallout? in the scenario settings it disables ALL weather events, not just the toxic fallout...
Ash  [author] 30 Jun @ 7:13am 
@Gerewoatle I have a 45 pawn colony. I have 27 20x20 buildings. The only way to deal with toxic fallout is to roof your entire colony. Roofing your entire base is not challenging, fun, nor engaging. Its tedium. Busy work.

"The weird diatribe in the description makes no sense." You are on the steam workshop for Rimworld. People are making changes to the game with mods here. If it upsets you then don't use mods, no one is forcing you to change the game.
Gerewoatle 29 Jun @ 8:52pm 
The weird diatribe in the description makes no sense. It mostly seems like you're just an inattentive player who doesn't have the wherewithal to learn anything about how to deal with environmental events in the game.

And as said below, even with all that you can just disable it in the scenario settings before you even start.
The Dutchman 29 Jun @ 8:13pm 
Or just disable it when starting a run, no mod required