Sid Meier's Civilization V

Sid Meier's Civilization V

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Dracula (Castlevania) - Dracula's Castle
   
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29 Jun @ 4:41pm
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Dracula (Castlevania) - Dracula's Castle

In 1 collection by The GOODMAN
The GOODMAN's Fictional Civilization Mods
10 items
Description
"Let us go out this evening for pleasure. The night is still young."

This mod adds Count Dracula from the Castlevania series as a playable leader. The King of the Night has risen from death once more with a single goal in mind; to build a civilization that will stand the test of time.

UNIQUE ABILITY
Power of Dominance
+1 Faith in every City that is not the Capital. Military Units are 50% more effective at intimidating City-States and have +50% Combat Strength when fighting City-State units or attacking a City-State itself.

UNIQUE BUILDING
Demon Castle
Replaces the Castle. In addition to an extra +10 Combat Strength and providing +1 Faith, newly built Military Units receive +15XP. City must have Walls.

UNIQUE UNIT
Dark Priest
Combat Strength: 15
Ranged Combat Strength: 20
Range: 2
Production Cost: 120
A Unique Trebuchet replacement that can be built and purchased upon researching Theology in addition to being able to move the same turn of being purchased. Is not a considered a siege unit and is instead stronger in ranged combat. Nearby enemies are less effective in combat when adjacent to a Dark Priest, and the Dark Priest has a defensive bonus the closer it is situated to the capital.

Includes Mod Support For:
Civ IV Leader Traits in Civ V by The Wes
Civilization IV Diplomatic Features by Putmalk
Yet (not) Another Earth Maps Pack by Gedemon
Unique Cultural Influence by Ryoga
Strange Religions by Ryoga

Peace Theme - Dracula Appears (Castlevania Lament of Innocence)
War Theme - Dance of Illusions (Castlevania Arcade)

You will need the Brave New World Expansion in order to use this mod. I highly recommend to have all Civ 5 DLC (including the Gods and Kings and Brave New World expansions) before playing this mod, as it may not work otherwise.